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February 2nd, 2005, 09:39 PM
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General
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Re: SEIV , CPU Usage and SEV
Quote:
alarikf said:
Geo et al,
I'm a bit concerned about this for entirely selfish reasons. I have the Zeta 2 game starting, which is 250 or so systems, and will likely be rather large. It depends, of course, on the number of people who join, but does PBW really find such games, at the latter stages, to be too big for it to handle? Or is it just a special case with the Return to Hell 2 game? In sum, I guess I am asking, are there specific tech spec limitations on PBW games, and if so, what are they?
Thanks!
Alarik
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Well the RTH2 game is a special circumstance. Every system had (I think) 12 huge planets, the systems were in clusters of about 13 systems each disconnected from every other cluster. It was a full tech start, 9 players, 10 planet start. I think it's just over 100 turns in, and I'm at 21 million points....and I'm only in 7th place.... you can see how huge the game is.
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February 2nd, 2005, 01:20 AM
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Shrapnel Fanatic
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Re: SEIV , CPU Usage and SEV
Tesco should have provided some context... He is talking about a 255 system map with a 10 planet start. It is/was a PBW game. Such games get really, really huge... Too big for PBW to handle, in fact.
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February 2nd, 2005, 02:24 AM
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Shrapnel Fanatic
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Re: SEIV , CPU Usage and SEV
The Ai has to make its turn too you know.  If it takes us an hour to make our turn then why not the AI? 
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February 2nd, 2005, 03:26 AM
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Shrapnel Fanatic
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Re: SEIV , CPU Usage and SEV
The AI could play its turns in the background while you are playing yours. This would greatly reduce the wait time after you hit "end turn" because a lot of the work would be done already. 
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February 2nd, 2005, 05:32 AM
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Lieutenant General
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Re: SEIV , CPU Usage and SEV
That would be really good if that could be done. The shorter the wait between turns, the better it would be. A part of the reason I have only finished a couple of games ever is because the A.I. turns take so long that I get tired of waiting and so I start a new game.
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February 2nd, 2005, 11:04 AM
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Brigadier General
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Re: SEIV , CPU Usage and SEV
My experience is that the AI turn isn't the problem but the huge battles with hundreds of ships. If there are no battles the processing is quite quick.
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February 2nd, 2005, 11:26 AM
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National Security Advisor
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Re: SEIV , CPU Usage and SEV
Quote:
Imperator Fyron said:
The AI could play its turns in the background while you are playing yours. This would greatly reduce the wait time after you hit "end turn" because a lot of the work would be done already.
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We could do some tests to see how much of the host processing time is taken up by giving AI orders and how much is simply processing the orders for all empires. We could run some simultaneous turn games and then run the same turns but go through and control the AI players and give them orders.
EDIT: Ok, I did a little digging. I think the particular game Tesco is so frustrated about is the Return to Hell 2 game. That's one that he's been having to run offline every turn because it takes so long to process that PBW times out on it. In that game there are 9 players and no AI. Of course occasionally someone will miss their turn and the AI will have to play for them, but for the most part they all do their turns and it still takes a tremendous amount of time to process. So at least in this case the AI taking it's turns isn't a factor. It's all processing of player commands and running through the combats that's taking so much time.
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