|
|
|
 |
|

February 18th, 2005, 10:15 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: Genocide
Quote:
Imperator Fyron said:
So scrap them for free minerals and rebuild?
|
Scrapping is supposed to give no resources, according to Geo among others: the resources do appear, but they are said to disappear when the turn runs (simultaneous games, 1.91).
However, abandoning the planet should still allow you to reclaim those free minerals: you should therefore send that population into the void if you want those minerals. Alternatively, just glass'em for being so silly.
This message was brought to you by the Committee for Maximum Pain, Pointless Wickedness, and the Conglomerate of Players Refusing to Lose Anything to Planet Capturers.
|

February 18th, 2005, 12:51 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Location: Unimatrix 1
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Genocide
Quote:
It all depends. Imagine a small planet with about 1% for organics but covered in farms that the AI has built for some reason.
I'd glass that planet, mainly on the principle that I don't want people that stupid in my empire
|
a race so far from perfection is no worth to be assimilated. 
__________________
If you see a light at the end of a wormhole its a photon torpedo!
You think is such three dimensional way, how small have you become - Borg Queen.
Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2
We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
|

February 18th, 2005, 12:53 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Genocide
Anyone know how much damage it takes to destroy a facility?
__________________
Slick.
|

February 17th, 2005, 11:05 AM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Genocide
I sometimes use a race in SP that has ALL extra tech area bonuses , but which accordingly has massive deficits in race characteristics. When you capture a race, in SEIV I do not believe you get the advantages of it - i.e. you cannot build Talismans if you capture a Religious race. And since it is weak anyway, I would simply annihilate it should I come across it myself.
(Or exploit them - trade with them. If they've got a trade deficit and you've got a trade bonus, suck all of their resources out of them with a Trade treaty and then subjugate/conquer them, just for the fun of it.)
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

February 17th, 2005, 11:23 AM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Genocide
In the demo troops ARE weak. In the full version, you can build much larger troops with much stronger weapons. Then it's worthwhile. The overall opinion on this forum is that capturing is FAR more effective than glassing the planet. I'd say try it once, even if only in the simulator. Troops are simply better than planetary napalm (unless you mod the napalm bombs to do 1 damage).
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

February 17th, 2005, 11:47 AM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Genocide
Mine all WPs, especially the unstable ones as - especially in MP games - that was where I'd expect an attack to come from. Nobody would suspect an assault fleet entering your home system trhough a damaging WP, so almost nobody creates adequate - or even ANY - defense arount them... so I'd launch an attack from there. Post guard stations around the stable WPs. If there are only useless systems nearby, and you've got high-lev Stellar Manip tech, make them into black holes and post guard mines AND sats AND stations on the WPs leading there.
Also, another tactic could be:
Take out all WPs to your system except one, then build a System Stellar Manip Shield to prevent further WPs being opened. Make sure the ONLY entrance to your system leads to a black hole and manipulate the WPs and systems according to approximately this layout to assure maximum safety.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|