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March 10th, 2005, 12:32 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Cooperative Project
There are some good ideas here. I will have them organized and we can run a poll to vote for your favorites. I would like to get a longer list though. Any more folks?
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Tim Brooks
Shrapnel Games
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March 10th, 2005, 03:36 PM
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Major General
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Re: Cooperative Project
Sounds interesting. In fact, it sounds like something I'd like to work on. However, I fear commitment... so I'll have to go down as a "maybe," and as such, I don't want to affect the planning stage too much. But I'll think about it a bit.
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March 8th, 2005, 10:25 AM
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General
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Re: Cooperative Project
sounds cool. Modding is what makes a game enjoyable after the first month. Hence the shelf life of se 4.
If you would like me to join in please invite me.
take care.
I look forward to working with the old snake
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March 8th, 2005, 01:24 PM
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Corporal
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Re: Cooperative Project
Wow, very cool idea! Heh, if I had any artistic talent whatsoever I'd offer it willingly. That is a very awesome idea though.
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March 9th, 2005, 12:30 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Will this be an open source project? How is the coding of the game going to be handled?
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March 9th, 2005, 12:56 AM
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Lieutenant Colonel
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Re: Cooperative Project
Well here are my first ideas. Shrapnel doesn't sell a flight sim so that area is open but right now market-wise its dominated by games with great gameplay and graphics like the MS: Flight Simulator games. Another choice would be a shooter game but I would guess that simply because you are in these forums you are looking for something besides those. So that really leaves RTS games, there aren't any good ones out right now based on realistic war so that might be a good idea. Oh almost forgot the last would be a RPG it would need to have a deep story and hopefully not take place in a magical fantasy world, maybe one that takes place during a war in an alternate dimension that way we can have realistic stuff but we wouldnt have to worry about historical accuracy and could develop a unique story.
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March 9th, 2005, 02:36 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Feel free to snag mine. I think that alot of the work that was put into SEIV modules would port over nicely to an Ocean Colonies game. The nations of the world have colonized the oceans and now war with each other.
The game play, the combat, the ships, much of the game would port over nicely. Maybe some bits of Dominions such as the method of balance and the province structure for maps.
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March 9th, 2005, 05:48 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Count me in if I can be of help.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 10th, 2005, 08:11 PM
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Shrapnel Fanatic
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Re: Cooperative Project
Quote:
Imperator Fyron said:
Will this be an open source project? How is the coding of the game going to be handled?
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Can I get an answer please?
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March 10th, 2005, 09:41 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Cooperative Project
Quote:
Imperator Fyron said:
Will this be an open source project? How is the coding of the game going to be handled?
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Not open source, no.
The coding will be handled however we can make it work, with Shrapnel people, those that wish to code, or both.
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Tim Brooks
Shrapnel Games
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