.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1581  
Old March 9th, 2005, 10:54 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

The "Proportion population model" is only a basic DATA setting for mass equals 1000; Hence, there will be a proprtional build up of population for all players to include the AI and from this starting point we can MOD other Modifiers - via Trait, Facility etc.

As Alneyan expressed that there is a setting for AIC that will allow basic Auto pop Transports for you if you wish to avoid excessive logistician transport.
AIC optional OS* start setting will allow for a more Robust game - but perhaps a little less strategic type game.

If you alter the MASS=1000 you will corrupt the AIC Mod, this is why we programmed the OS* starting option to lessen se4 redundant Transport management


Reference
GAME SETTINGS DATA FILE:



================================================== =========
*BEGIN*
================================================== =========
Population Mass := 1000

================================================== =========

"""""""""""""""
Poster: Alneyan

The latest version should be 4.1, I believe; I haven't heard of any major upgrade since 4.1 at any rate.

You cannot really remove the Proportions population model, though I guess you could make population meaningless and make it so the AI no longer builds starliners. However, there is an option that allows you to build a facility increasing population by one million every turn in a given system. This makes starliners less important, and you can actually do without starliners altogether.
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #1582  
Old March 9th, 2005, 11:23 AM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: AI Campaign => For a Challenging AI opponent

Changing any AI Population Transport Call - Will do very little to help or hurt the AIC AI; Moreover, a greater number of AI transports will allow more possibilities for Human Player Ship Capture - Less however, will lesson this Human Player tactic and do almost NOTHING to help or hurt the AIC AI Player.
= = =
If you wish to move {even more} population - Please, build more or Larger AIC Star liners and start the game with the (OS* Game option enabled) provided for you, located in that individual players trait menu.


John

"""""""""""""""
Poster: Makinus

maybe if i go the AI files and change all callings for starliners to a tenth of the number...


Poster: Makinus

i should have explained better: i still want to use starliners, but i want that starliner be able to transport more pop per ship than what is currently in the mod (like, 10 times more), so i will still use starliners but they wil not be too excessive in numbers... i believe i know what i can change in the mod to allow it, but my doubt is if this would broke the AI as i don´t know how the Ai handles population and starliners...
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.