|
|
|
 |
|

March 18th, 2005, 06:53 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
If you want big armies, you don't need "rich" setting, but decent castles, good scales and:
More supplies.
Supplies where nerfed compared to DOM1 by
- province size being only 1/4 in DOM2
- changed generation by castles (admin instead of supply value)
I test "300% supplies" and found it work rather well even for the AI ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

March 18th, 2005, 11:20 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Spellmod for the game will be finished in a couple hours. It essentially does 1x cost for levels 1-4, 2x for level 5, 4x for level 6, 8x for levels 7-9. There are a few exceptions. Pretty simple...
As for richness: rich is fine with me.
3x normal food sounds like a lot, though. Is 150% OK? That's a good change... but not a huge change. I want this to evaluate the mod in normal play, to some extent, even though that's sort of already been violated by the magic nerf  .
The final version of the Rebalance mod (7) is posted, and the game-specific level-4-limit mod will be posted before midnight (US Mountain time) tonight. Loks like everyone who want to play is signed up, so I'll take Jotunheim. We just need to choose a map now.
|

March 19th, 2005, 03:34 PM
|
 |
Corporal
|
|
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
I thought we were going to use Zens scales mod too. Is this not the case, or was it overlooked in the first post?
Did you intentionally get rid of the national spells? I believe you need to change the pathlevel from 0 to -2 to keep them as nation specific. I know that in my test as man I can't use any spell songs.
|

March 19th, 2005, 04:05 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Quote:
Ighalli said:
I thought we were going to use Zens scales mod too. Is this not the case, or was it overlooked in the first post?
Did you intentionally get rid of the national spells? I believe you need to change the pathlevel from 0 to -2 to keep them as nation specific. I know that in my test as man I can't use any spell songs.
|
!!! Sorry... I'll just remove national spells from the list to avoid any possible problems.
|

March 19th, 2005, 04:37 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Unless anyone has another preference (and no, Urgaia and the Sundering are way too small  ), I suggest we use Arralen's revised Paraganos. I've attached the .rared .map and .tga. If you can't open .rar, please say so and I'll use a different format...
And also, because I'm incompetant, I had to revise the spell mod again to fix national spells, so please redownload that as well.
To clarify: the attachment to the first post contains mods, and the attachment to this post contains the map (since some people already have it and it's sort of big).
As for the scale mod: let's pass on that, to avoid any more confusion than there already is.
Edit: Sorry again... attachment pulled, use the file attached to Arralen's post.
|

March 19th, 2005, 04:45 PM
|
Corporal
|
|
Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
are we starting this game tomorrow sunday 2005-03-20?
|

March 19th, 2005, 05:01 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Starting as soon as Ironhawk puts up a server.
|

March 19th, 2005, 05:59 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Sorry, must be quick: you'll have to count me out, soryy
|

March 19th, 2005, 06:25 PM
|
 |
Corporal
|
|
Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Sorry to keep pestering you, but the cost of panic is jacked up to 2000 (should be 20) by your mod, because of a mistake in the Tome (listed as 20 gems, not fatigue).
|

March 19th, 2005, 08:02 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Quote:
Ighalli said:
Sorry to keep pestering you, but the cost of panic is jacked up to 2000 (should be 20) by your mod, because of a mistake in the Tome (listed as 20 gems, not fatigue).
|
Thanks for noting that; it's fixed and the modded version (7.1) is attached to the first post now.
Please download the correct map from Arralen, BTW  Sorry I make so many mistakes... in anime it's cute, but in real life... 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|