Quote:
Slick said:
Version 1.87:
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12. Fixed - In Computer Versus Human games, the AI's would get negative happiness modifiers on treaties (partnership) they were forced to have.
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I guess they are only "forced to have" a partnership when they initially meet???
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I think that's just a poorly written history item. The happiness modifier is refering to the happiness of the populations on the planets. The other factor I was refering to is the AI anger which controls whether an AI will make a treaty with another empire. My understanding is there is no hard code switch that says "You must make a partnership with this AI race" rather what he's done is use the exsisting mechanics and simply give each AI bonus points to the AI anger variable. So they will tend towards partnership with AI players unless some other factors override that. In some tests I did creating a scenario once I could see from turn to turn some adjacent AI players would form a partnership, then get angry and declare war, then form a partnership again, in a continuing cycle. That's where I got the impression that it wasn't a hard code imperative, but a massaging of the anger values that was controlling their treaties with each other. So I think he doesn't literally mean "forced" in the history log. But I guess I don't know without someone asking him directly.