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  #1  
Old April 1st, 2005, 01:10 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

100% longbow armies leave you vulnerable to cavalry and archers - not to mention that they're quite expensive. It's true that with ap, they're much better than base Doms II pure-longbow armies. But the rest of Man's lineup is also better, with possible exception of the Wardens, who were already good... and building purely longbows and mages, you'll have lots of resources left over every turn, which you'll probably wish you had used later on when capitol resources are limiting...

I'm not an expert playing Man, but I only build pure armies when playing Ulm, and Abysia. Speaking of which, I wonder if Abysia's units are too homogeneous? Does anyone else build armies purely of a single unit type when playing Abysia?
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Old April 1st, 2005, 01:41 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Saber Cherry said:
No other mundane melee weapons are AP, and AP is pretty rare even for magical weapons. Lances are not AP, despite the description. Unfortunately, Action Points and Armor Piercing have the same abbreviation... lances get a damage bonus based on the unit's speed, and kill things easily because they do massive damage, not because they pierce armor.

NO [censored]! I've never understood why Ghost riders do tons of damage on their charge. If figured that sure it's AP but still it should not do the kind of crazy damage that it seems to do. This makes total sense. Longdead horsemen have tons of AP so the damage they do must be huge. Now it makes sense. Thanks! I don't know if it changes anything wrt. my tactics but now I understand what is going on.

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Ighalli said:
Yeah, my armies arnt 100% longbowmen... Maybe I'm expanding too slow, but at least I'm taking no casualties from indies, so it's a tradeoff. I don't play Man all that often, so I'm just experimenting really.
Well I don't know if I would make my armies 100% longbow men. During my tests I had a little chaff in front and in time converted the chaff to vine ogres. But generally my armies were composed of primarly archers. To pay for this I went after farms which was easy to do as the longbowmen could take HC and/or Knights with ease.

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quantum_mechani said:
I could write an AAR for this game, though I played Pan quite a bit different with white centaurs getting such a boost.

Whoa. Light lance. More attack. Lower cost. Sounds *very* good. What bless did you go with? Given the new data ( at least to me ) on how lances work I would figure that a W9 blessing would crush. A F9 would work well also since the unit has hooves.
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Old April 1st, 2005, 01:53 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Saber Cherry said:
Does anyone else build armies purely of a single unit type when playing Abysia?
Lava warriors and morningstar infantry are pretty much all I build.
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