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  #1  
Old April 3rd, 2005, 04:36 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Imperator Fyron said:
It would also be great if the weird glass pane shine on them was removed... That really doesn't fit.
David will be sad, that's his trademark.
I really like the combat buttons though, but with those main buttons I'd probably go with a faint blue background grid without the glare spot. But it doesn't matter anyway really, I'm sure it's all easily moddable.
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  #2  
Old April 3rd, 2005, 06:16 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Imperator Fyron said:
It would also be great if the weird glass pane shine on them was removed... That really doesn't fit.
The Wierd glass pane shine was deliberately placed on the buttons for the sole purpose of agrivating Fyron,.. thus distracting him and giving his adversaries a chance to win.

Muahahahahahahaha....

Cheers!

Note this is not the righ (or apropriate) place to discuss game changes. That's what the beta is for, and it is not a public beta. That said, as a beta tester your opinion is noted, but no action will be decided on here in public forms.
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  #3  
Old April 3rd, 2005, 09:15 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Suicide Junkie said:
It could also be a screenie from early in the alpha, before space ports were coded in.
OR it could be a facility/etc other than a Spaceport. Notice the text "ALL resources will be transfered to Norak". What if another race establishes a colony in the system? If *all* points are indeed transfered to the Norak, the other colony would be producing resources for the Norak..... I don't readily see how it would be handled if multiple empires had colonies in the same system. Perhaps the empire with the most spaceports or the like gets ALL production (or a larger fraction) than the other? If so, that would mean that production is not planet-based, but first pooled into a system resource pool, and that the race with the most opportunities for inter-system transport gets a larger portion of the resources, even if the other player produces EVERYTHING. Would be handy for a "parasite" player - such a player would have very low production but ample possibilities to clandestinely transfer other empire's production to their own galactical resource pool.
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  #4  
Old April 3rd, 2005, 09:19 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I wonder how a black hole will look in 3D
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  #5  
Old April 3rd, 2005, 09:21 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

I noticed it did say ALL points, but then I forgot to point it out. Actually the first time I thought it meant all warppoints led to Norak space.
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  #6  
Old April 3rd, 2005, 11:57 AM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

Quote:
Jake Monroe said:
because stars aren't small?
Because stars are so much larger than planets that they can't be to scale anyway, so why waste so much screen space on something that has little effect in-game.
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  #7  
Old April 3rd, 2005, 12:15 PM
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Default Re: Malfadors New Site Is Up WITH SCREEN SHOTS!

At least Aaron got rid of this absurd situation then your ships were parked in the center of a star.
(0,0) sector seems to be impassable. And this is a right thing.
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