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April 8th, 2005, 08:23 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Bugs to be fixed... (LONG)
I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.
This will also affect longbow considerations...
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April 9th, 2005, 08:40 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Bugs to be fixed... (LONG)
Quote:
Saber Cherry said:
I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.
This will also affect longbow considerations...
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Are you sure so much variety existed ? To me there was Light and Heavy type, the heavy being also called "Arbalest" (French name). And anyway I'm not sure that minor differences between the types are worth the effort...
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April 9th, 2005, 10:19 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Bugs to be fixed... (LONG)
Range 25 and range 35 have a HUGE difference, but I don't think the middle one is needed. I would make one "heavy crossbow", which is still weaker and more expensive than arbalest, and "light crossbow", which is much weaker than even the "heavy crossbow".
Of course, I'm not going to do the balancing work, and if Saber Cherry needs the third one, then I trust that she knows what she is doing.
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April 9th, 2005, 05:16 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Bugs to be fixed... (LONG)
Quote:
PDF said:
Are you sure so much variety existed ? To me there was Light and Heavy type, the heavy being also called "Arbalest" (French name). And anyway I'm not sure that minor differences between the types are worth the effort...
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Much more variety than that existed  Just like with guns or hunting knives today... a class called "Medium Crossbow" would be about as specific as "Assault Rifle" or "Antipersonnel Mine," each of which has hundereds of types with wildy varying characteristics. Crossbows were pre-mass production, so they would be even less standardized. AFAIK, of course.
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April 15th, 2005, 08:20 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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v7.31 released.
Hi!
I just put out v7.31, which has some very minor changes. Incidentally - I have not done this previously - I just realized it would be better (confusion-wise) if I put the name of the version in the filename, so it displays in the mod preferences screen, and people don't accidentally overwrite an older version that they are using for a current game. Therefore, the latest file name is "Recruitable Rebalance 731.dm"
If you downloaded it before I changed the filename (it appears exactly 1 person did), please download it again  Sorry!
v7.31:
Ulm Black Plate units increased to 14g (to better reflect their runic armor and sealed helmets).
Ulm Black Knight / Templar increased +5g (same reason) to 70 and 100g.
Ulm Guardian increased +2g (same reason).
Longbow / Man elite longbow gain +1gcost (to 13g) since AP longbows are super good. I may change them back to non-AP eventually, depending on feedback.
Tien Chi Celestial Masters changed back from 2 air to 2 water. I had changed them to better enable casting of national spells (fly and celestial soldiers) but with Zen's magic mod, the change is not needed, and it prevented them from casting acid spells.
Slightly reduced Celestial Master price (250g S&A, 240g normal)
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