Re: Computer Lock \'n Load
Hi Joe,
Thanks for the input.
I won't be trading in LnL maps for Uncommon Valor's anytime soon! LOL
You also reference the incorrect scale. LnL is a squad-based, not tactical game.
And the counters? They hold up quite well, thank you. Especially the counters that we are working on for Band of Heroes. There are no graphics in the board --or computer game war game industry for that matter-- that match up.
Yes, we intend to use the power of the computer for display and enhancement as we continue to move forward with CLnL, but we will not overwhelm the game with it --as Microprose did with Squad Leader. Factors on the counter? Why not? It looks sharp and enhances playability. Information screens (except pop-ups) reduce the size of the playing field, and degrade the experience. Yes, the highlighted hexes is a great idea. One that has been used since... oh, the SSG Panzer series in the late seventies? ;-)
Appreciate all the input.
BTW, I'll be signing off now. <edit for content>
Best,
Mark
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Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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