.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 23rd, 2005, 10:59 AM

Matius Matius is offline
Private
 
Join Date: Apr 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Matius is on a distinguished road
Default It seems a bit easy

Hi

I've been a big fan of 4x games since MoO and somehow, never managed to get my head around SEIV until this last week or two. Now I've taken the time to overcome the initial learning curve, I realise what I've been missing and would rate this game above even Master of Orion 2 itself!

The only problem is I've restarted a few times, and I seem to be able to crush any opposition. They occasionally throw a largish fleet at my border, but nothing powerful enough to get past my satellite-infested warp-points. In my most recent game I've also installed a battlestation at each of my empires entry points, and the enemy empires are nowhere near advanced enough to threaten them.


How can the difficulty be increased? You guys have been playing this for years and must be much better at it than me, so how do you deal with it?

I don't want to modify the game too much but I do like the idea of more realism. Do any of the realism mods have a significant impact on difficulty?

I tend to be biased toward research and militarism if this matters at all.

thanks for listening

ps. I'm currently using TDM Modpack
Reply With Quote
  #2  
Old April 23rd, 2005, 11:24 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: It seems a bit easy

For more "realism" there's always Proportions. Colony-building is a *lot* slower, and taking an enemy homeworld is a cast-iron bear.

Of course, for the ultimate in difficulty, there's nothing like going over to SEIV-PBW and matching wits with real sentient opponents. (Sadly, something I no longer have the time to do...)

(Edit - added link)
Reply With Quote
  #3  
Old April 23rd, 2005, 11:27 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: It seems a bit easy

Staying within the limits of the stock game, high difficulty high bonus TDM Modpack is the hardest AI you can get for single player. If that's not enough, you could try turning on team mode (all AIs vs you) and not using all of your racial points in designing your empire. Also, don't use tactical combat if you don't have to - the AI is predictable enough that any half-decent human player can defeat much larger AI controlled fleets in tactical combat. This would be suicidal in multiplayer, but don't use training facilities - the AI will never train its ships and fleets except by accident. Finally, try playing in simultaneous movement mode - that's what the AI was designed for, and it's very difficult to run a multiplayer game any other way.

If you're willing to play a mod, the AI Campaign mod available at Spaceempires.net was specifically designed to make the AI as hard as possible, but it uses some very unfair tactics to do so.

Finally, for a real challenge, head on over to PBW to play against some human opponents. BTW, there's a fun game of everybody vs the space monsters still waiting for players (using Adamant Mod) called The Galactic Invasion 2.

Edit: Apparently editing a post seriously screws up the links stuff. I'll try posting the links in a new post.
Reply With Quote
  #4  
Old April 23rd, 2005, 11:36 AM
Grandpa Kim's Avatar

Grandpa Kim Grandpa Kim is offline
Captain
 
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
Grandpa Kim is on a distinguished road
Default Re: It seems a bit easy

Great as the game is, the AI is notoriously poor. Even at its best (and TDM is the best in the stock game) it is easy to beat. Only in exceptional circumstances will you get the challenge you desire.

Some things you can do:
  • Use a small map
  • Move all computer player settings to high
  • Select the best empires rather than random selection -- United Flora and Space Monsters are two I know of
  • Let the AI use 2000, 3000 or 5000 points while you use none.
  • Play PBW http://seiv.pbw.cc/text/

You will eventually play PBW against other people; the only true competition you will find. It can be very humbling.

As for mods, I'll have to let others answer.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.

http://se4-gaming.net/
Reply With Quote
  #5  
Old April 23rd, 2005, 11:39 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: It seems a bit easy

Links that should have worked in my previous post:

Spaceempires.net
PBW
Adamant Mod
Reply With Quote
  #6  
Old April 23rd, 2005, 11:54 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: It seems a bit easy

Play By Web is the way to get challenging opponents.

One that nobody seems to have mentioned yet is Pirates & Nomads mod.

Especially if you like fighting tactical combats, or focussing on a small group of named ships.

Play as a pirate or nomad against regular AIs, and you will almost certainly not win
Struggling to stay alive with a tiny fleet, building secret bases in nebulae and storms, raiding enemy ships for tech and resources.
You can do quite a lot with a single-digit number of ships

PS:
Most mods will require parts of the imagemod to be installed.
http://imagemodserver.mine.nu/other/MM/SE4/imagemod/
Download the imagemod packs, and install them over top of your stock pictures.
- They do not change any stock images, but simply extend the list of available images and animations available for use.
- Installing it to your stock folder means you only need one copy, and it will work for all mods instantly.
Reply With Quote
  #7  
Old April 23rd, 2005, 12:00 PM

Matius Matius is offline
Private
 
Join Date: Apr 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Matius is on a distinguished road
Default Re: It seems a bit easy

Lol thanks douglas

I'm going to restart following all this advice.
I'm checking out Proportions and Fyrons Quadrant mods today, along with the settings Grandpa Kim suggested.

PBW does interest me, and I'll probably try it at least once, but I haven't yet read up on how it works.

I didn't know about the image mods, they look pretty cool. Do many mods use them? Downloading now, anyway.

I'll probably check back in a few hours... being a nomad sounds like a totally different game so now I just need a ten-day week so I can check out the possibilities
Reply With Quote
  #8  
Old April 23rd, 2005, 01:11 PM
AngleWyrm's Avatar

AngleWyrm AngleWyrm is offline
Second Lieutenant
 
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
AngleWyrm is on a distinguished road
Default Re: It seems a bit easy

Quote:
Grandpa Kim said:
Great as the game is, the AI is notoriously poor.
Unfortunately very few people have had any experience designing AI algorithms; most modders are used to scripting languages, and can even write code, but AI design is the Great Unknown Frontier to many, which scares 'experts'. Thus the subject is hard to work on in the forums, primarily for lack of interest.
Reply With Quote
  #9  
Old April 23rd, 2005, 02:17 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: It seems a bit easy

There are no AI algorithms to mod in SEIV, so having experience with such would not help modders any, unfortunately. Modding SEIV AI is more of an exercise in tedium than anything. I don't know how the TDM folks found the patience to work with it.

For a bigger Nomadic challenge, use the AI patcher program SJ wrote and patch the TDM AIs to work in P&N mod.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old April 23rd, 2005, 02:42 PM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: It seems a bit easy

Fortunately, modding SEV AI should be a much more rewarding task, as the actual AI algorithms will be exposed in moddable script files.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.