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October 3rd, 2005, 01:04 PM
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Private
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Join Date: Oct 2005
Posts: 8
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Re: Ermor Themes
thanks for all the tips on Soul Gate, my game has improved tremendously
but now i want to try Ashen Empire, any tips on that? or play roughly the same way.
by the way, the propheted centurion/consul truely rocks. he just goes thru indies like water 
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October 3rd, 2005, 04:23 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Ermor Themes
Quote:
ioticus said:
I hope Dominions 3 tones down the power of undead themes because at present I think they are overpowered.
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I partly disagree... every nation should have one theme which is extremely powerful for the purpose of new players not getting killed on turn_10 during multiplayer games. Heck if I play 10 games during a month and my brother only plays one game I'm going to want him to have a more powerful theme available so I don't slaughter him every game.
Also hopefully computer opponents will be more challenging and be supplied with better AI in DOM_3. It's sad watching them not cast the more effective spells like the elemental royalties, flames from the sky, ghost riders, etc. Also it's sad watching them lose battles because they starved their armies.
__________________
There can be only one.
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October 3rd, 2005, 01:10 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Ermor Themes
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Turin said:
Both themes seem to be incredibly strong (if you know how to make money with them) and I doubt anyone could win a 1vs1 vs my SG ermor.
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Quote:
quantum_mechani said:
I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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I smell a match brewing  How about you guys face off, save each turn and report to the community your findings; I think there's a distinct lack of a detailed, good guide on how to handle undead. Now, I'm sure an archived game like that would be a concrete tutorial! (Even though my money's on Turin  Still, even then you'd see what's the worst that can happen, which is perhaps even more valuable than a step-by-step instruction... So either way it's bound to be interesting!)
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October 4th, 2005, 03:35 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Ermor Themes
Quote:
Jurri said:
Quote:
Turin said:
Both themes seem to be incredibly strong (if you know how to make money with them) and I doubt anyone could win a 1vs1 vs my SG ermor.
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Quote:
quantum_mechani said:
I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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I smell a match brewing How about you guys face off, save each turn and report to the community your findings; I think there's a distinct lack of a detailed, good guide on how to handle undead. Now, I'm sure an archived game like that would be a concrete tutorial! (Even though my money's on Turin Still, even then you'd see what's the worst that can happen, which is perhaps even more valuable than a step-by-step instruction... So either way it's bound to be interesting!)
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Heh, I'm always open for a 1vs.1 game with anyone. 
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October 5th, 2005, 07:01 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Ermor Themes
Quote:
Jurri said:
Quote:
Turin said:
Both themes seem to be incredibly strong (if you know how to make money with them) and I doubt anyone could win a 1vs1 vs my SG ermor.
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Quote:
quantum_mechani said:
I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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I smell a match brewing How about you guys face off, save each turn and report to the community your findings; I think there's a distinct lack of a detailed, good guide on how to handle undead. Now, I'm sure an archived game like that would be a concrete tutorial! (Even though my money's on Turin Still, even then you'd see what's the worst that can happen, which is perhaps even more valuable than a step-by-step instruction... So either way it's bound to be interesting!)
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We did two matches, one on the nile with quantum as tienīchi , one on urgaia as cītis desert tombs. The first game was pretty anticlimatic, I got a pretty good start and my prophet got heroic toughness. On turn 15 qm tried to invade, but my wraith centurions slaughtered his army and the game was over at that point.
My pretender was a f4a3s3e3d6n1 dom 10 lich queen. qm chose a dom10 lich. I saved my turns, but it was a pretty boring game.
The second took place on urgaia and was far more interesting.
I got a really crappy start, got a useless ability on my prophet (battle prowess) and had to wait until turn 20 to find my second death gem generating site, generating only 11 death gems/turn until that point. I never found firegems either, so I had money problems too.
So I just put temples everywhere I went, conquered provinces with my centurions and created 4 raiding squads with spectators and freespawns.
qmīs offensive consisted of an army with 9 sauromancers and tomb wyrms, they managed to knock over a few temples and kill quite a lot of freespawns.
But eventually he split them and a wraith centurion was able to kill off half the sauromancers. My raiding squads were running rampant in his provinces and I managed to capture one of his three forts. At that point we declared the game over.
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October 5th, 2005, 07:15 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Ermor Themes
Quote:
Turin said:
Quote:
Jurri said:
Quote:
Turin said:
Both themes seem to be incredibly strong (if you know how to make money with them) and I doubt anyone could win a 1vs1 vs my SG ermor.
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Quote:
quantum_mechani said:
I don't know, I never considered it much of a problem. If you know you're facing undead, and no other nations, you can adjust your strategy accordingly.
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I smell a match brewing How about you guys face off, save each turn and report to the community your findings; I think there's a distinct lack of a detailed, good guide on how to handle undead. Now, I'm sure an archived game like that would be a concrete tutorial! (Even though my money's on Turin Still, even then you'd see what's the worst that can happen, which is perhaps even more valuable than a step-by-step instruction... So either way it's bound to be interesting!)
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We did two matches, one on the nile with quantum as tienīchi , one on urgaia as cītis desert tombs. The first game was pretty anticlimatic, I got a pretty good start and my prophet got heroic toughness. On turn 15 qm tried to invade, but my wraith centurions slaughtered his army and the game was over at that point.
My pretender was a f4a3s3e3d6n1 dom 10 lich queen. qm chose a dom10 lich. I saved my turns, but it was a pretty boring game.
The second took place on urgaia and was far more interesting.
I got a really crappy start, got a useless ability on my prophet (battle prowess) and had to wait until turn 20 to find my second death gem generating site, generating only 11 death gems/turn until that point. I never found firegems either, so I had money problems too.
So I just put temples everywhere I went, conquered provinces with my centurions and created 4 raiding squads with spectators and freespawns.
qmīs offensive consisted of an army with 9 sauromancers and tomb wyrms, they managed to knock over a few temples and kill quite a lot of freespawns.
But eventually he split them and a wraith centurion was able to kill off half the sauromancers. My raiding squads were running rampant in his provinces and I managed to capture one of his three forts. At that point we declared the game over.
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Yeah, he proved his point.
SG played well is almost certainly the most deadly 1vs.1 nation, with the possible exception of base game Caelum. The second game he got quite unlucky, while I played one of the best counters nations, which I don't think could have been played much better.
The key to it's deadliness is it's immortal thugs from the start, and freespawning stealth squads. It is quite posible to deafeat the immortality with raiding and dominion push, but you can't do that while being constantly harassed by powerful stealth raiders. And of course SG gets money from raiding (more temples) while you get at best a few more gems, and cannot hold the provinces you take because free spawns simply retake them as your army moves off.
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October 5th, 2005, 08:42 PM
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Captain
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Join Date: May 2004
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Re: Ermor Themes
Hey, neat! Do you have the turns from the second game saved up? They would serve as a great tutorial for playing SG, and opposing it. (And of course, I'd like to see how to play in a way that can't be surpassed  )
You should try unmodded Caelum versus SG, too! They got magic weapons and stuff, so maybe they would stand a chance.
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