Re: importing .X files/models
The DirectX SDK has some mesh-viewing tools, but the SDK is a rather huge download (>200MB)... LithUnwrap is known to support .X as well, but if you're using my Wings->X exporter there seems to be some sort of issue with the files that LithUnwrap can't read them...
To import the models into Starfury takes a bit of work...
1. copy campaign 1 to a "testing" campaign
2. place your model in the XFiles directory and its textures in the Images directory
3. edit Main_XFiles.txt in the campaign directory, replacing Terran_Destroyer.x with your model's name and fixing the model radius and model scaling fields as appropriate
4. run Starfury and start your campaign
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