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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old October 28th, 2005, 06:13 AM

RedRover RedRover is offline
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Default Re: MOD: Zulu

QM: Oops. Just checked out the Database and realized Knights of Stone are Heroes. Definitely a bad idea to make them the high-end mage!

However, I have some sources coming on interlibrary loan that touch on Zulu culture, so maybe something interesting will suggest itself when I look them over.
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  #2  
Old October 28th, 2005, 01:07 PM

quantum_mechani quantum_mechani is offline
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Default Re: MOD: Zulu

Quote:
RedRover said:
QM: Oops. Just checked out the Database and realized Knights of Stone are Heroes. Definitely a bad idea to make them the high-end mage!

If you mean they would be too good, not at all, making them recruitable has much more opportunity for unbalance. In actuality, I don't think I have ever gotten more than about three in the course of a normal game.
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  #3  
Old October 28th, 2005, 01:10 PM

shovah shovah is offline
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Default Re: MOD: Zulu

id say the only way to get alot is turmoil 3 luck 3 on a large map, i rarely get more than 1-2 per game
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  #4  
Old October 28th, 2005, 01:43 PM

quantum_mechani quantum_mechani is offline
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Default Re: MOD: Zulu

Quote:
shovah said:
id say the only way to get alot is turmoil 3 luck 3 on a large map, i rarely get more than 1-2 per game
Turmoil has no effect on heroes.
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  #5  
Old October 28th, 2005, 02:16 PM

shovah shovah is offline
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Default Re: MOD: Zulu

it dosnt? never noticed since it increases randoms
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