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  #1  
Old December 15th, 2005, 07:52 AM

Magnum357 Magnum357 is offline
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Default Re: Freighter Network

Are you sure? I did give my Frieghters in my mode 0% Maintance and set scraping at 110%, but I'm a little concern about the 110 figure. Doesn't seem like much. Would haveing many launch pads sending Frieghters increase this amount considerably?
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #2  
Old December 13th, 2005, 03:52 AM
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douglas douglas is offline
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Default Re: Freighter Network

Yes, the 0 rate is needed to allow fast (and free) construction of freighters. The 1 in the other resource is required to prevent fast construction of anything else.

The ability for high-return scrapping is Resource Reclamation, and it's used in stock by the Ultra - Recycler facility.
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  #3  
Old December 15th, 2005, 05:42 AM

Magnum357 Magnum357 is offline
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Default Re: Freighter Network

Got another question. Is it good to keep the Scrap percent cost at 110%? I was thinking of going higher, but not sure if that is wise for this to work. Also, I decreased the resource storage values considerably because I want to make the Frieghter network to be more valuable, at least that is my theory. I might be wrong with that.
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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  #4  
Old December 15th, 2005, 09:50 PM
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douglas douglas is offline
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Default Re: Freighter Network

The storage limits are only applied at the very end of the turn when all spending for that turn has already been done. As long as you are spending the income immediately, the storage limits are irrelevant; they only limit how much you can keep to spend the next turn.
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  #5  
Old December 15th, 2005, 09:59 PM

Magnum357 Magnum357 is offline
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Default Re: Freighter Network

I see. Sounds like then there really is no "one turn profit" like I had thought. So seting the storage values low won't really do much except limit how much excess spending you can do. If this is the case, I think I probably will set it back to 50K then.
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Gryphin-

I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?

Atrocities-

Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
Reply With Quote
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