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  #11  
Old October 19th, 2001, 01:47 AM

bearclaw bearclaw is offline
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Default Re: Mafador could you add a new type of weapon?

The biggest flaw I think the game has is the limited range of defences. When I first was playing SE4 and discovered scattering and stealth armour, I thought it was a great start. I kept looking for other armour types. Things like ablative armour, powered armour, reflective armour, etc, etc. These are things that really should be added.



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  #12  
Old October 20th, 2001, 04:26 AM

Tarquelne Tarquelne is offline
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Default Re: Mafador could you add a new type of weapon?

suicide_junkie:

How well does the AI handle defences that cancel the null-space ability of null-space weapons? Will it only use null-space "resistant" components when faceing an opponent using null-space weapons? (I suppose this is really a question about the AI's component-awareness in general.)

I wonder if SEIV's lack of "defense against every special damage" is because the AI currently can't handle it well. (I feel guilty about going around with nomal-shield ships and zapping all the nomal-shielded AI ships with PP weapons, and then zapping them all with something with a high raw damage as soon as the AI goes to P-shields.)

Or I suppose it might not be an issue if the null-space resistance is built-in to something that ship designers would include anyway, or if the resistance is part of a very cheap, small component....

Oh, what the heck. This is off topic, but as long as I'm here: How challenging is the AI in P&N? Does it handle all the (very interesting) additions well? I play regularly against only 1 human foe, but I've got, uh, lets see.... 46 races going, so that's quite a bit of AI adjusting if I want to us P&N.

OK, yeah, I could just drop all the non-P&N races when using P&N. :P to you.

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  #13  
Old October 21st, 2001, 05:14 PM

AJC AJC is offline
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Default Re: Mafador could you add a new type of weapon?

one thought I have had to provide a limited defense against special damage is create one more of each component in the game. these components are gained through a combination of achieving several standard techs. these components would regenerate as a form of self repair (nanobot technology as a description?) - a limited defense vs tachyon, ionic weapons, null space weapons, computer virus..etc

If the tech prerequisites were common enough the AI would use them without modifications once it reached the tech levels required.



[This message has been edited by AJC (edited 21 October 2001).]
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  #14  
Old October 22nd, 2001, 12:04 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Mafador could you add a new type of weapon?

Tarquelne:
Rather than fill this thread with P&N stuff, I have replied in the "A Pirate's Life For Me thread.

AJC: That sounds like the Borg
It would certainly work, but Organic races would have a big advantage, since their armor would provide tons of stored up regen points. Plus their armor would regen even if only one of the internal regen components survived.
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