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  #271  
Old January 22nd, 2006, 04:07 AM
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Default Re: calling all players

Man, with Cainehill playing it. He's got few gigantic problems, and is probably fighting a losing battle, but he surprised me once before. Angerboda hasn't yet become the Witch Queen of Angmar.
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  #272  
Old January 22nd, 2006, 12:16 PM
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Default Re: calling all players

Quote:
Reverend Zombie said:
So...who is left on my team and who is playing them?
*snicker* Um - I'm it. And with one sacred commander, and just one small army, I'm not around for long.
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  #273  
Old January 24th, 2006, 01:28 AM
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Default Re: calling all players

I had another corrupted turn, but after force hosting everything seems to work fine again.

A new turn is up, any way.
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  #274  
Old February 3rd, 2006, 11:57 AM
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Default Re: calling all players

I have been the last to play a turn for all turns this week IIRC. Sorry about that, I had some exams. After Monday, I won't have exams, but I'll have to start studying for my final exams. I'll continue to play my turns for as long as needed...
Please take note of the "fair" battle.

The foul empire of Man has at last been destroed! Angerboda, the Witch Queen, has slain the last of the treacherous Tuatha! The cold fist of Sudenhuuto has finally avenged the Rimtursar, and in a worthy battle! The tuatha were slain by the ancient human which they enslaved, raised from their graves by dark Seith, and letting his mad combat-lust take over him, the last of the Tuatha sacrificed himself to a meaningless cause. Man rules no more. With their souls, Angerboda the Witch Queen will summon forth the infernal power to destroy the lizard kingdom of C'tis once, and for eternity.

Last edited by Endoperez; August 13th, 2008 at 11:32 AM..
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  #275  
Old February 7th, 2006, 06:04 PM

Folket Folket is offline
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Default Re: calling all players

I have ordered my troops to storm the C'tis capital, I have no idea about his troop strengh, but I have been bombarding with some mindhunt so hopefully he will be weak when I meet him. Juton or Caelum may move into the province so that the siege continues even if I fail.
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  #276  
Old February 7th, 2006, 06:24 PM
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Oh, it's this turn. Nevermind.
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  #277  
Old February 7th, 2006, 06:27 PM

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Default Re: calling all players

Well, last I looked you had not played your turn. I'm not certain but I think the storming of the castle will resolve first if you atatck the province.
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  #278  
Old February 8th, 2006, 06:06 AM

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Default Re: calling all players

Seems like the game is over now, it was fun playing with you. Endoperez, tell me if you plan to put up an other server.
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  #279  
Old February 9th, 2006, 11:22 AM
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Default Re: calling all players

The game is done. I'll take the server off-line now.

I'm not planning on having the server on, any more. The virus protection is complaining about something, I don't have time to play myself, and the noice that 'puter makes is a constant nuisance. It was nice playing though. The only two things I'd like to have made differently:

1) I should've researched Ritual of Returning before researching Wither Bones. I never used the latter, and wasn't able to get my Prophet back. 150% Heroic Quickness on Water 9 Prophet, returned as a giant Mummy, with 0 encumberance...

2) I could've cast Illwinter last turn.
Instead, I cast Reascendance. I got a B3F3 mage, while I already had empowered a Death Skratti with Fire (D1F1 Flaming Skull) and made a Flaming Helmet with the F2 mercenary, and didn't have any fire gems to use the levels for!
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