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  #1  
Old December 5th, 2006, 01:04 AM

Zogu Zogu is offline
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Default Re: 10 questions from the devs.

Oh, and I forgot. There are too many types of Time Capsules!!!
  #2  
Old December 5th, 2006, 01:10 AM

Zogu Zogu is offline
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Default Re: 10 questions from the devs.

The Bauble should be worth a HUGE sum of $$$ when it hasn't been broken. So the player would have to ponder the pros and cons of using it.

Same thing for the Mantle. It should be in its "original wrappings" and in "mint condition". If you use it, it loses much of its resell value.
  #3  
Old December 5th, 2006, 06:17 AM

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Default Re: 10 questions from the devs.

Quote:
Zogu said:
The Bauble should be worth a HUGE sum of $$$ when it hasn't been broken. So the player would have to ponder the pros and cons of using it.

Same thing for the Mantle. It should be in its "original wrappings" and in "mint condition". If you use it, it loses much of its resell value.
Love those ideas! The Xerox Sphere in the SAIS mod "The Urluquai Crusade" was a modification of the Timeless Bauble that was based on this prinicple. In addition to that, there was also a fake Xerox Sphere (the modification of the Melodium Chronograph) which, if used, caused the player to lose a full year of playing time. Those two things made the player really think before smashing it.
  #4  
Old April 6th, 2006, 02:36 AM
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Default Re: 10 questions from the devs.

1) What are your favorite features/items/etc. in the game?

All of it.

2) What are your least favorite features/items/etc. in the game?

What? I don't understand the question.

3) Which map size do you prefer?

Medium and Large.

4) Which player ship do you prefer?

The Pirate ship.

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?

just right. The Kwangi are a bit over the top, tho.

6) When you play Weird Worlds do you "play it safe" or do you play risky?

Middle of the road.

7) When you play Weird Worlds, do you "roleplay" it?

Sometimes.

8) Do you keep a Weird Worlds shortcut on your desktop?

Yes.

9) Who is your favorite Weird Worlds character?

All of them.

10) Do you own/play Strange Adventures in Infinite Space?

Yes. But not amymore. WW rocks!
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  #5  
Old April 19th, 2006, 02:21 AM

SkyKeeper SkyKeeper is offline
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Default Re: 10 questions from the devs.

1) What are your favorite features/items/etc. in the game?
cloak, primordius quest, ability to fire at point in space.

2) What are your least favorite features/items/etc. in the game?
non-balanced medium and large maps. you'll eventually get everything!

3) Which map size do you prefer?
small

4) Which player ship do you prefer?
frigate

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?
kawangi is over the top - too quick to appear, no bomb, no win

6) When you play Weird Worlds do you "play it safe" or do you play risky?
medium to risky

7) When you play Weird Worlds, do you "roleplay" it?
yes, but it usually the same for all ships and you can't attack once you allied!
8) Do you keep a Weird Worlds shortcut on your desktop?
no
9) Who is your favorite Weird Worlds character?
5 fiery fires.
10) Do you own/play Strange Adventures in Infinite Space?
played a bit before getting WW


I really want separate move and targetting commands (targetting a ship or point in space and moving in different direction).
  #6  
Old April 22nd, 2006, 08:21 PM

ImUrOBGYN ImUrOBGYN is offline
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Default Re: 10 questions from the devs.

1) I enjoy any quests. - I do have fav items, but too many to list. - I haven't really used the ability much yet, but being able to easily create and implement mods is great.

2) I generally like to play the largest map and it seems it's too easy to find too many items. It makes it seem less rewarding.

3) I usually play the largest map

4) I normally use the frigate.

5) The bosses are fine. Since you can wait to attack Primordius until the end of your game, I find it's usually too easy to defeat. The Kawangi come at you a little early in the game. Quite often, it seems it's kinda hard to properly equip your ship in time. Hasn't really bothered me too much at this point.

6) I usually play kinda risky.

7) Not really. I guess I do in my head, so to speak. The more you feel a part of it, the more enjoyable it is.

8) I keep no program icons on my desktop. I do, however keep an icon in my start menu and in my Games folder on the desktop.

9) The Klakar. Anyone who'll trade you a PVC for a broken Thrint Whistle is cool in my book.

10) I played the demo of Strange Adventures and while looking for the full version found out this was coming out in less than a week. Since then, I've only played this ver.
  #7  
Old May 15th, 2006, 05:59 AM
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TerranC TerranC is offline
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Default Re: 10 questions from the devs.

Favorite features: the quests.

Favorite items: why, the PVC of course.

Least favorite features: there is nothing that is in the game that irks me.

Least favorite items: the 1-credit stuff that has no use whatsoever.

Preferred map size: Large.

Preferred ship: the frigate.

Boss difficulty: depends on the boss - Vent mothers, Garthan carriers and even Primordius go down easily if you have the right stuff (read: dual PVCs and/or Damocles) but IMHO Kawangis, deep hunters, and decimators are hard as heck when faced in combat - especially the deep hunters, you can't even run away without taking a lick from them once you're in combat.

Mode of play: I play it safe, usually, unless I want to try out new ways of dying.

Roleplay: not really.

Desktop shortcut: Yes.

Character: If I understood the question correctly, the zorg corvette.

SAIS: No, I don't.
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  #8  
Old August 16th, 2006, 04:40 PM
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Hugh Manatee Hugh Manatee is offline
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Default Re: 10 questions from the devs.

Not sure if this is still relavent, and I haven't played all the difficulty levels yet but...


1) What are your favorite features/items/etc. in the game?

The easy to learn tough to master aspect of exploring. You basically jump in and off you go, no real complicated rules or tricky subscreens to navigate or tedious stats to grind, read what an item does, then just drag and drop cargo and items where you want them, simply brilliant. My favorite items are the "uber" items, specifically finding them, it's like finding treasure. Top of the list would be the "wish-granting" bauble, the hyper drive, and the gong. Also Ilike the 1 credit weenie items, it gives me something to trade with at swap meets.

2) What are your least favorite features/items/etc. in the game?

Well, it's not so much that the stuff in the game irks me it's just small things I wish I could do. For example in the combat sim It would be nice to be able to customize the ships with items i've found in the game. It looks like when i put a ship in my fleet it's just the stock ships, some of which greatly outclass others.

Second, I would like to see a weapon or device that lets me board, capture and plunder/scuttle enemy ships in the combat screen, kinda like how you can board derilicts if you "gong" them. The pirate ship should come with this item stock and maybe have a better item available to find(like how the science vessel starts with scanners). Maybe a device which paralizes weapons and engines for a short period of time, and an ability to board certain ships if their shields are down instead of just ramming them(have it be a third option in the attack/ram buttons). After I capture a ship it could be part of my flotila, any parts that weren't dammaged in combat are salvage and you can scuttle or repair it and keep it.

Third, some of the weapons area bit unclear on their exact power, range and use, a readout like that in space emires would be cool. Something that displays rate of fire, range, type(beam, balistic, seeker ect)

My least favorite item is the Melodium Conograp, not that it isn't cool, traps and surprises are fun, I just dump this as soon as i find it....

3) Which map size do you prefer?

Medium has a good size to it, big enough to explore, and find lots of goodies. It's just right. Small maps are kinda short, good for quicky games, and I do like the large maps when I have time.

4) Which player ship do you prefer?

The science ship due to it's scanner. Also it seems like I can make it super powered once I get all the top tier items and friendly ships, before that even the terran frigate will get it's but kicked so retreating is the best tactic no matter what really in the early game. It has a huge cargo bay too. However now that I'm figuring out that reatreating from hostiles is best until you either get the diplomatic items or big guns, I'm finding that the other 2 ships just as fun and the scanner kind of unnescessary.

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?

Just challenging enough without making it impossible, however if you're lucky with finding treasure some can get a bit easy.

6) When you play Weird Worlds do you "play it safe" or do you play risky?

Well when I was figuring the game out I always charge in with guns blazing, and occasionally I underestemate the vent mothers and the exact extent of a black hole's gravitational pull, especially when it's between me and glory and i'm running late...

7) When you play Weird Worlds, do you "roleplay" it?

To the extent the game allows role play yes, I tend to stick to the mission. A few more multiple choice scenarios like the bauble guy would be fun, maybe you could find artifacts or trade information from other races, then use that to engage in a "conversation" with the race(answering multiple choice or typing 1 word or brief phrase answers like in starship titantic), or perhaps have a simple alien language or "code" you can speak to them in(like the robot race's) which requires some kind of cipher item to learn.

8) Do you keep a Weird Worlds shortcut on your desktop?

Yes

9) Who is your favorite Weird Worlds character?

In order: George and Margie from the manual, Ripcord, The Zorg, The gargathan, the slug guys, and the klakar

10) Do you own/play Strange Adventures in Infinite Space?

Not yet no.....
  #9  
Old September 15th, 2006, 06:57 PM

JeremyNSL JeremyNSL is offline
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Default Re: 10 questions from the devs.

- - - - - - - - - -

1) What are your favorite features/items/etc. in the game?

The Damocles/Primordius endgame!!
Particle Vortex Cannon
Toy Robot (I freaked when it **edited**)
Sardion Optimizer

2) What are your least favorite features/items/etc. in the game?

All the missles except the Multi-Missle seem really ineffective.
Chromium Gong: this thing is just too cheap. Especially against the Tchorak.
Ship speed isn't enough of a factor. ie. if you get the Reactionless Thruster it isn't very helpful.

3) Which map size do you prefer?
Medium. Its playable in 15-20 minutes but still very fun.

4) Which player ship do you prefer?
Military. Its easier to complete the endgames with

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?
Kawangi: very hard. Perhaps too hard
Primordius: Just right. With a loaded military ship, a small flotilla of wingmen and Damocles its just possible to destroy it.
Vent Mother: Too easy - especially with the Chromium Gong. Maybe if it shot twice the amount of missles?
Deep Hunter: Too easy. Very thin armor. I think the Urulaqui need a capital ship of some kind.
Garthan Carrier: Too easy. The fighters are easy kills and close in the Carrier is quite weak. Actually I'd be more afraid of the Corvettes because they are so adept at ramming.

6) When you play Weird Worlds do you "play it safe" or do you play risky?

Depends. If I find the Hyperdrive I play it safe. If not, I'm reckless.
7) When you play Weird Worlds, do you "roleplay" it?

Don't know what you mean.
8) Do you keep a Weird Worlds shortcut on your desktop?

Yes.
9) Who is your favorite Weird Worlds character?

The Zorg.
10) Do you own/play Strange Adventures in Infinite Space?

I did play it.
- - - - - - - - - -
  #10  
Old October 23rd, 2006, 12:05 PM
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tinkthank tinkthank is offline
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Default Re: 10 questions from the devs.

Quote:
Ripcord O'Reilly said:
Got time to answer a few quick questions? Cool if you do and ty from the Digital Eel gang!

1) What are your favorite features/items/etc. in the game?

2) What are your least favorite features/items/etc. in the game?

3) Which map size do you prefer?

4) Which player ship do you prefer?

5) Do you think the bosses (Kawangi, Primordius, Vent Mother, Deep Hunter, Garthan carrier) are too easy, too hard or just right?

6) When you play Weird Worlds do you "play it safe" or do you play risky?

7) When you play Weird Worlds, do you "roleplay" it?

8) Do you keep a Weird Worlds shortcut on your desktop?

9) Who is your favorite Weird Worlds character?

10) Do you own/play Strange Adventures in Infinite Space?

- Rippy
Here's my 2 cents:

1)I like the obscure creatures, such as the Crystal Fish. I wish the other creatures did more weird "stuff", even if it wasn't always something VERY useful, perhaps something event-oriented.

2)I feel ambivalent towards the invasion of the nova-creature as well as the hyperdrive, the latter makes the game too easy for me. Also, the Gong seems way too overpowered, I think using it should give a %-chance that it gets destroyed.

3) I prefer medium map sizes, since the large one seems, again, "too easy" (almost guaranteed to find a hyperdrive, it seems).

4)I like all 3! But the military one seems most attractive simply because of more slots. Would be different if you didnt get more cargo room when you hired other mercs -- then the science or pirate ships would be more attractive.

5)Some bosses' toughness are negated by the hyperdrive or the "folding" merc Zorg: if you have the Gong, you can just keep going back and nailing them one by one.

6) I usually play it risky, since I can always just start again....!

7) I dont roleplay it, although it would be fun -- the games are just too short for RP!

8) No shortcut

9)I don't see too many "characters", but I havent played that long.... Would like to see more!

10) I do not have SAIIS.

thanks for making a fun game...!
 

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