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February 24th, 2006, 04:36 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combat in SEV
Quote:
Lucifer Domine said:
No, I was referring to playing other humans, SJ. Among the friends with which I play, I have the best grasp of tactics. I tend to win most of the time. The fun for them usually consists of trying to find ways to spread my resources thin by teaming up against me. 
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You sir, are very very fortunate.
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March 3rd, 2006, 03:05 PM
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Corporal
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Join Date: Mar 2004
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Re: Combat in SEV
Quote:
Lucifer Domine said:
No, I was referring to playing other humans, SJ. Among the friends with which I play, I have the best grasp of tactics. I tend to win most of the time. The fun for them usually consists of trying to find ways to spread my resources thin by teaming up against me. 
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That sounds like bull****.
I think you are playing the AI.
There is no shame in that. I never multiplay myself. I don't like playing sneaky humans and their crazy exploits. It takes me out of character, the evil ruler of the galaxy.
Yeah, me too I'm a megalomaniac.
Did I mention that I like to win?
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March 4th, 2006, 06:30 PM
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Brigadier General
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Join Date: Sep 2000
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Re: Combat in SEV
Easy with words like "bull****". Why does it sounds like he is playing the AI? Anyway, please keep it civil. 
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March 6th, 2006, 10:54 PM
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Captain
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Re: Combat in SEV
WTF!!? LOL
Do you have a detector?
/me imagines Mephisto in a control room at Shrapnel... the claxon sounds and he spins his rotating wheeled deskchair over toward the control panel... he finds the flashing red lamp that leads him to the offending thread...
LMAO
TT
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February 24th, 2006, 03:20 PM
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General
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Re: Combat in SEV
You, my friend, are insane.  To tactically fight that battle would take a very very long time!
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March 1st, 2006, 07:16 PM
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Second Lieutenant
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Location: Texas
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Re: Combat in SEV
Although it takes a setup, you could see what is on the other side of a WP without going there, Right?
If you fight a fleet or planet on this side of the WP it is typical that one ship's engines or control will be damaged but the ship still survive. This will slow the fleet down so you will not jump through the WP. Yet you will still see a battle possibility on your chart. Or if you don't, you know the WP is not guarded.
Hmmmmm. Sneaky
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March 1st, 2006, 07:58 PM
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First Lieutenant
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Re: Combat in SEV
Well, MoO3 don't have warp-points. There'd be an easy solution for that 'problem' though; Just prevent the player from seeing the potential battles until they become actual battles.
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February 24th, 2006, 04:18 PM
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Sergeant
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Re: Combat in SEV
SE V's modifiable AI feature has tremendous potential for improving game play, assuming there are a few players both skilled and dedicated enough to take advantage of it, and generous enough to share their improvements with the rest of us clueless sods. 
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February 24th, 2006, 04:42 PM
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Shrapnel Fanatic
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Re: Combat in SEV
Quote:
dogscoff said:
My understanding is that it won't be player-controlled realtime like in RTS games, it will simply be a 3D rendering of an AI-controlled battle. In other words, tactical combat is out, very pretty strategic combat is in. However I could be wrong on this.
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That is not true. GalCiv2 is the one without any tactical combat. You will be able to play tactical combat in SP SE5, just as in SE4.
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February 26th, 2006, 06:10 PM
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Corporal
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Join Date: Mar 2005
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Re: Combat in SEV
Quote:
You will be able to play tactical combat in SP SE5, just as in SE4
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Which begs the question of whether you can play the tactical combat in MP games if playing via TCP/IP...I certainly hope so! 
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