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  #1  
Old March 1st, 2006, 02:49 PM

Raapys Raapys is offline
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Default Re: Combat in SEV

I'd love to see a way of doing tactical battles in Simultaneous Movement mode, since I prefer it over the normal mode. This would be for single-player, obviously.

The way MoO3 did it is nice. When you press end turn, all the orders are executed and a list of battles this turn appears. You can then choose to let the AI take control, or play them out yourself. This way Sim Move mode wouldn't mean that you'd have to sacrifice tactical combat.
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  #2  
Old March 1st, 2006, 04:33 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Combat in SEV

The outcome of a battle can affect the outcome of future battles. Even whether the battle happens at all.

For example, a battle on day one can determine if the star goes nova on day 6, and whether the 500 ship fleet escapes from the system to attack a homeworld in the next system over on day 30.

Stopping the game in the middle of turn processing is not a good idea.
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Old March 1st, 2006, 06:53 PM

Raapys Raapys is offline
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Default Re: Combat in SEV

Well, it's listing all potential battles that could happen this turn(even if one of those battles requires your fleet to win 5 other battles first); the outcome of the earlier battle in the queue will then decide if the next battle should be fought, if <whatever action> should be executed, how many ships you have left for the next battle, etc.

It's quite an ingenius system they developed, really, and although SE features a far more advanced space-map system, it's likely it could adopt a similar technique. It wont happen, of course, but it'd be a nice future feature/option.
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