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  #1  
Old March 26th, 2006, 08:34 AM
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Default Re: Oblivion

Are you saying we should aspire to become real pretender gods? I'm afraid my worldview won't tolerate such an idea.
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Old March 26th, 2006, 08:37 AM

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Default Re: Oblivion

Quote:
PrinzMegaherz said:
I completely agree with OG_Sheep.

You know, the real world too is not perfect. Governments are not perfect, people are not perfect. You can't expect games to be perfect, and you will always find a weakness you can exploit. However, if you have the capabilities to find such exploits fast and completely (a skill which I lack), you might put this to better use if you started to change things in the real world, instead of focusing your efforts on games.
its Og_Gleep. I agree with him too
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Old March 27th, 2006, 06:52 AM
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Default Re: Oblivion

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OG_Gleep said:
Your comparing apples and oranges. In SC's example, your playing in a way that the developers never inteded you to.

I have absolutely no clue what the developers intended you to do. Clearly they didn't intend for you to focus on your class' primary and secondary skills, as that would result in a ludicrously underpowered character(unless all of your class skills were based on the same stat). The system is fundamentally flawed, and SC's "exploit" is just a natural progression of the simpler countermeasures most Morrowind players take to avoid having the weakest possible character of any given level.
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Old March 27th, 2006, 07:51 AM

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Default Re: Oblivion

Hehe I am still in the imperial province, never made a step out from it yet. This game is just awesome, I cant say it with words, you must experience it yourself. On my last quest, I was teleported into a painting, since somwhow the painting swallowed its own painter in that quest [I wont say more details ]!!! I am not kidding the diversity o fthe quests are like incredible. So I was doing that quest inside a painting, the whole forest looked like a painted forest during the whole quest of course, I was like omg this game is just....fantastic.
Now I am on my way to do some battles in the gladiator's arena, I never been there so far.
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  #5  
Old March 27th, 2006, 10:02 AM
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Default Re: Oblivion

Quote:
Vicious Love said:
Quote:
OG_Gleep said:
Your comparing apples and oranges. In SC's example, your playing in a way that the developers never inteded you to.

I have absolutely no clue what the developers intended you to do. Clearly they didn't intend for you to focus on your class' primary and secondary skills, as that would result in a ludicrously underpowered character(unless all of your class skills were based on the same stat). The system is fundamentally flawed, and SC's "exploit" is just a natural progression of the simpler countermeasures most Morrowind players take to avoid having the weakest possible character of any given level.
Yeah. Most such "skill" based (as opposed to experience based) games are fundamentally flawed, in a very cheesy "console-ish" manner that dates back to Final Fantasy VII or so. Gamers should be rewarded for playing skillfully, for concluding battles in a skillful and expedient manner. Instead, these games to some extent force the player to drag the battles out, whether to build up skills, or to build up "materia" (FF series) or simply to ensure that all characters get swapped into the party so that they get experience. In order to win the hard battles, you have to dick around in the easy ones.

Contrast this with an experience based game : typically, little or no experience is gained for the easiest battles, so there is no reason not to rapidly blast through them as quickly as possible. Who cares if a character doesn't get 1/10,000th of the experience required to go up to the next level? This allows the player to spend her time and attention on the interesting, challenging, fights, instead of the chicken scratch ones.
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Old March 31st, 2006, 01:01 PM
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Default Re: Oblivion

Quote:
Vicious Love said:
I have absolutely no clue what the developers intended you to do.
Its pretty obvious by looking at the pre-generated classes, at least you can tell what they didn't intend for you to do.

I bought the book a couple days ago, and here's a basic rundown how how the system works.

There seems to be two ways of determining what level/creature you will face.

There is a creature table that will pick the appropriate mob for your level. There are multiple types of monsters that are fixed level, and what is generated is based off your level. For instance:

Skeletons will always be level 3. Skeleton warriors will always be level 6. If you enter a dungeon at level 1, you will face skeletons. If you eneter the same dungeon at level 5, you will face skeleton warriors. The equipment carried by each type of enemey improves the more you move up the chart. The top tier mob of each table will always be scaled to your level to provide a challenge for high level characters.

Certain Enemies, like Bandits, or Bosses, will always be +X above your level. A bandit leader for instance, will always be 7 levels above you, and will be given level appropriate equipment.

Quest rewards can also be tied to your level. For instance, a ship gets Hijaked while your onboard. If you complete the quest at level 1, you will get 75g. If you complete it at lvl 20, you will get 450g.

Certain quests have a level requirement as well, and you can't get access to them until you reach a certain level.

Honestly I don't know how else you would do it. Because of how opened eneded this game is, there is no way to know when someone will get to a certain quest. In order to keep a non-linear structure, and still provide a challenge the whole way through, I can't think of a better system.

I have put a good chunk of time into the game, and I haven't even scratched the surface according to the guide book. Anyhow, I have the damn thing, if you have any questions let me know.
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