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  #1  
Old March 27th, 2006, 06:03 PM
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Default Re: Question about \'None\' atmosphere.

Ya, "None" does not equal "Any", which could be another type, but isn't in SE4. I know at least one game that did have an "Any" type, but it cost balance points to take that, naturally.

Of course, the pressure considerations, and others (mixture, temperature, radiation, etc) would realistically be almost all wrong on all non-native worlds. The typical Sci Fi handwave "Hmm, looks like Earth-like conditions on that random planet we just happen to be flying by..." would be ridiculously rare, unless the planets were terraformed somehow...

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Old March 27th, 2006, 06:34 PM
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Default Re: Question about \'None\' atmosphere.

Maybe an ancient race made these warppoints, also terraforming the planets into the same pressure or whatever. There could be a SE4 campaign, with story and everything. Hmmmm....
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Old March 29th, 2006, 12:52 AM
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Default Re: Question about \'None\' atmosphere.

No, I was thinking of Pax Imperia: Eminent Domain, which had some good and bad stuff compared to Space Empires (mostly SE4 is better, but it had some neat things, I thought - had me hooked for a while after it came out, mainly just from typical 4X addictive stuff rather than because it was brilliant in any way, and of course I had to use Pause a lot to make it playable, since otherwise it would be an RTS clickfest, which made MP not something I wanted to bother with).

I expect there are others space conquest games that have an "Any" atmos choice. Was Stars! one of them? I've never bothered with Stars!, except to hear descriptions which made me pretty sure I wasn't interested.

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Old March 30th, 2006, 11:41 PM
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Default Re: Question about \'None\' atmosphere.

Interesting - thanks StarShadow. IIRC Pax had some or all of those habitability choices too.
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