.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 24th, 2006, 12:47 PM

snake snake is offline
Private
 
Join Date: May 2006
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
snake is on a distinguished road
Default Re: Some issues?

I suppose I should have mentioned that all the enemy infantry were routed. I would expect that AFV's chasing routed men at 0-50 meters would somehow have more effect than men shooting at them from 200-400 meters. I would expect more surrenders or dispersals from the remaning enemy squads from the tanks proximity and ability to pursue yet it's actually quite quicker to 'eliminate' the enemy by shooting at long range with infantry rifles rather than closing in and surrounding/overruning? them.

Certainly all the points mentioned earlier are excellent concerning infantry not running for the hills and only a fool would close with AFV's against entrenched/determined or well-supported infantry.
Reply With Quote
  #2  
Old May 22nd, 2006, 12:31 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
DRG will become famous soon enough
Default Re: Some issues?

Quote:
Charles22 said:
DRG: On the tanks suppressing themselves whilst in the hex with an enemy; it is very much going on and i've seen it several times. We're talking about units that aren't able to fire back in the same hex. Perhaps this will make things clearer:

1. You have a routed infantry in one hex.
2. Unsuppressed tank enters that hex and stays unsuppressed.
3. The tank fires with no reponse and gets suppressed.

This did not occur on the previous version of SPWW2. We understand that if you have two units of your own in the above example,that the 'other' unit will get suppressed, but not a single unit on it's own. BTW, there's no chance that any other unit fires into that hex, because the enemy unit is non-responsive and there was no fire even from any units whatsoever other than described above.

I was playing Germany against Poland in the LC.


We'll dig around and build some tests and see what we can see. Save games for issues like this are always helpful as it saves us trying to guess about who's doing what while recreating what you saw

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.