#blind unit has eye loss?
someone explain this for me, I am designing a mod with a bunch of new immobile pretenders (mostly fountains) and they are set with #blind - which reads that they will not suffer from eyeloss. to test the mobility of the immobile fountains I suited one up with two tridents and two stone birds, had them teleport into battle, and cast flight then attack....
what baffles me is that the #blind fountain has lost an eye.
how do i ensure this doesn't happen in the future? set #eyes to 0?
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