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  #1  
Old July 18th, 2006, 11:18 AM

PDF PDF is offline
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Default Re: Super dooper Snipers !

(Re DRG) Haha, I knew it wasn't normal ! Till now I've had some kind of nose with minor OOB/stats flaws

Don, from what I've understood
- the easy way to fix this is to just remove weapon #2 in this unit (yes it was Japanese unit 67)
- else modify the scenario replacing them with 1-man snipers, in fact one per one : cost-wise the 2-men team is only 2 points more than the 1-man one, 59 vs 57, maybe there's a catch here too !
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  #2  
Old July 18th, 2006, 12:49 PM

markgame markgame is offline
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Default Re: Super dooper Snipers !

A bit off-topic, but I just finished reading the book "Sniper" by Adrian Gilbert. Very interesting history of sniping with a fairly comprehensive review of hardware and tactics used.

One interesting anecdote was the use by the US of 37mm anti-tank guns firing canister to combat Japanese snipers in trees. Would be an interesting tactic to try!
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Old August 29th, 2006, 07:14 PM

Irinami Irinami is offline
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Default Re: Super dooper Snipers !

Sorry Andy, but that's not consistent. There are plenty of units with a rifle in slot 1, and then the same weapon in slot 2, 3, or 4. One of those guys is brandishing 2 rifles too! No, it's an additional opportunity to fire in certain instances. This could be, for example, one soldier having more ammunition and directed to fire more often. It could represent the aggregate firepower of a slightly more generous firing policy, or a slightly more elite unit (their fire is more effective). A "third" sniper rifle could be explained in a plethora of ways, just like 3 casualties from 1 sniper firing 1 shot (I've seen it in my China '37 campaign) is explained by a "shot" being a "fire opportunity," not a bullet.

If you have problems with snipers, try Z-fire/area fire. Little to no opfire allowed, and the suppression seems to be higher... though it could just be the lack of opfire. I never have a problem with a sniper who can't fire.
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