Re: multi-path spells and forging with holy magic
Na - I do not want Holy gems - already now, holyness is too close to be "just another kind of magic". Holyness is different, the more rules are there to make it different the better.
What I would add instead is that the power of holy spells change heavily with the dominion of the current pretender. Also, preaching in non-aligned provinces might be very effective, but trigger harsh reactions by the local population.
The whole concept of holyness and dominions is IMHO the weakest point in Dom2, please improve it in Dom3.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|