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  #1  
Old August 2nd, 2006, 12:30 AM
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Default Re: SEV shipset instructions?

Quote:
Xrati said:
The pixel that roared!!!
Seconded.
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  #2  
Old August 2nd, 2006, 06:05 PM
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Default Re: SEV shipset instructions?

Quote:
Xrati said:
The pixel that roared!!!
I could claim it's a shipset for a race of intelligent bacteria, that would explain the size difference..

Thanks for the comments, I'll think I'll make the ship a transport or carrier.
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  #3  
Old August 3rd, 2006, 08:45 PM
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Default Re: SEV shipset instructions?

Ah! Yes, bacteria with very LARGE weapons.

It make my armor creek...
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  #4  
Old August 10th, 2006, 05:46 PM
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Default Re: SEV shipset instructions?

Quote:
Ed Kolis said:
I emailed Aaron about this very question a few days ago, remembering a news post on SEnet saying the shipset specs should be released in July, and he said he'd have them out sometime this coming week!
Hmm. No news yet.
Or maybe there is: I visited the good old universal shipyards earlier today and found this amazing shipset preview by John Beech:
http://mkv25.net/USy/se5.php
Not only is this a truely amazing shipset, it also gives some clues to relative sizes between ships and the different models that a shipset needs

We'll have to take into account that this was posted somewhere in 2005, and since SeV has been in development for quite some time since it's probably outdated and likely inaccurate and incomplete. But John Beech is on the development team if I recall corectly, and he comments that it's the "full sitting fleet of models". Anyhow it's probably the best information we have, if we can guess what type of ship each model represents..
The set has less ships than standard SEIV shipsets, but if i recall correctly shipsets were going to be smaller for SEV.
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  #5  
Old August 10th, 2006, 10:07 PM
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Default Re: SEV shipset instructions?

Tylmai ship set

Here's another link you may want to look at.
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  #6  
Old August 11th, 2006, 09:36 AM
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Default Re: SEV shipset instructions?

Great link Xrati. Very fun to look at.
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  #7  
Old August 11th, 2006, 12:37 PM
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Default Re: SEV shipset instructions?

The models you'll need for stock:

Ships:
Frigate - Destroyer - Light Cruiser - Cruiser - Battleship - Dreadnought - Baseship* - Carrier**

Colony Ship - Freighter**

Bases:
Space Station - Starbase

Units:
Fighter** - Troop** - Satellite** - Weapons Platfrom** - Mine** - Drone**

* - Uses starbase image if baseship image not available
** - Come in S/M/L sizes, but vehicle is scaled if specific S/M/L not available

You'll need several colour portraits (small, large) and a top-down b&w image for the slot layouts. You'll also need to make slot layouts for your ships as well, like in Star Fury. Lastly, you need flag/shield race images, race and population portraits, and some mini ship icons for lists etc. I can't recall all the dimensions off-hand, sorry.
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Old August 11th, 2006, 12:41 PM
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Default Re: SEV shipset instructions?

I should also mentioned they are specific Organic or Crystalline versions for all the ships/vehicles listed below.
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Old August 11th, 2006, 02:03 PM

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Default Re: SEV shipset instructions?

Hey, he cut the Battlecruisers! Blah. Hopefully the slot adding process is easier than in Starfury, or SJ gets a new version of the Slotmodder out.
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Old August 11th, 2006, 02:11 PM
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Default Re: SEV shipset instructions?

Thanks Kwok! I guess we can at least start making some 3D models and do the renders later once we find out what's needed
BTW, could you tell us what kind of texturing SE5 supports? I know Starfury only let you have plain old diffuse textures, but will SE5 let you use bumpmaps, emissive (glow) maps, HLSL (High Level Shader Language, used for procedural textures), or whatnot? Since it's upgraded from DirectX 7 to DirectX 8, I'm kinda hoping there might be support for some of those
Will any race use both normal ships and organic or crystalline ships, or are they more like the "paradigms" in Adamant where each race uses only one?
I'm kinda curious, too, if we do have to make the slot layouts, how are they balanced so you can't "uber up" your shipset by giving it a lot of extra slots of a particular type? Limits such as "destroyers have at most 4 armor slots"? Or was that issue never resolved?
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