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  #11  
Old July 22nd, 2006, 12:07 AM
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Wish Wish is offline
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Default Re: \"Magical\" weapons and armor question.

there is not. those words are just pointing out that forged armors won't be destroyed.

"broken armor" is more like a triggered state, similar to being diseased, lucky, having an air shield, etc.

it will show up as an icon, and will only go away once you station the unit in a city with enough resources to accomplish it. (I'm actually not sure if this works.)

So, in effect, your unit can have "broken armor" whether or not they are wearing a suit of magic armor, but, the magic armor will not be lost from their inventory.

there is no enchantment to my knowledge that will protect from this...

however when a spell can be "negated" it is usually through magic resistance.
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  #12  
Old July 23rd, 2006, 05:28 AM

Saxon Saxon is offline
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Default Re: \"Magical\" weapons and armor question.

I also found another way to make broken armour go away, not that I would recommend it. My prentender got killed, but his armour was fixed when recalled...
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  #13  
Old August 4th, 2006, 03:22 PM
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Default Re: \"Magical\" weapons and armor question.

You can find a complete list of weapons in the Dom2 Units & Equipment DB, and it lists which weapons are magical.

Weapons of Sharpness gives all units it hits armorpiercing weapons.

Edi
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