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  #11  
Old August 10th, 2006, 07:08 PM
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Default Re: Star Wars Mod?

I made some very heavy changes to the SW Rebellion mod, but I'm so bad at AI programming that it's really boring unless you control multiple factions, and then it takes FOREVER. It also has some serious balance issues.
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  #12  
Old August 10th, 2006, 07:16 PM
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Default Re: Star Wars Mod?

I guess I will have to just get off my butt and restart the mod that I was working on. So much work lost.... so much lost. Its hard to start over again. But I guess even with SE V looming a new mod for SE IV might be a good thing.
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  #13  
Old August 11th, 2006, 09:03 AM
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Default Re: Star Wars Mod?

Quote:
Atrocities said:
I guess I will have to just get off my butt and restart the mod that I was working on. So much work lost.... so much lost. Its hard to start over again. But I guess even with SE V looming a new mod for SE IV might be a good thing.

It would indeed!!!

Just because SE-V is coming doesn't mean that there will be a complete drop of SE-IV. And I know personally it'd be great to see a fully functional mod for Star Wars, or even Babylon 5.
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  #14  
Old August 11th, 2006, 09:06 AM

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Default Re: Star Wars Mod?

Quote:
Black_Knyght said:
Just because SE-V is coming doesn't mean that there will be a complete drop of SE-IV.
Really? Will people still play IV when V comes out? Why?
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  #15  
Old August 11th, 2006, 02:18 PM

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Default Re: Star Wars Mod?

I'll still play SEIV. Why do I think I will? Well, I still play SEIII from time to time in addition to other games, so I don't doubt I'll play SEIV too.
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  #16  
Old August 11th, 2006, 07:46 PM
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Default Re: Star Wars Mod?

Personally, I'll continue to play SE-IV for many reasons. I have never been one to blindly buy into the idea that newer is automatically better. I'm weighing what I'll lose from SE-IV against what I'll gain in SE-V, and so far for me personally the math doesn't favor a switch over.

A new mod, especially if it comes from someone as talented as AT has proven to be with his previous efforts, would be well worth playing in my opinion.
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  #17  
Old August 14th, 2006, 07:03 PM
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Default Re: Star Wars Mod?

Depending on what kind of computer I have working when V comes out, I maybe forced to continue to play IV no matter what. But I don't think I'll discontinue playing it altogether. I've spent a lot of time on this game, and I don't think i'll quit playing.
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  #18  
Old August 14th, 2006, 09:01 PM
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Default Re: Star Wars Mod?

I think no one with a system that is say five to six years old will have any problems running SE V. Older say, windows 95/98 might have a problem but thats only if they have old crappy video cards. I think anyone who has at least an acient 3DFX voodoo I card and newer won't have any problems running SE V.
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  #19  
Old August 15th, 2006, 05:53 PM
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Default Re: Star Wars Mod?

I intend to put off buying a new computer until I've seen the SEV system requirements. I've already got two games (given as gifts) that my 7+ year old system can't run, and two more I'd like to buy that I know I can't run on this machine.
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