.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2006, 05:19 PM
SilverRat's Avatar

SilverRat SilverRat is offline
Private
 
Join Date: Aug 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
SilverRat is on a distinguished road
Default Is there a way to...

As far as I can see this can't be done in the standard SEIV but it seems to make sense to me so I want to ask if a mod could allow or simulate this situation:
You have several SY's in one sector- perhaps planet(SY), moon(s)(SY), Base SY(s), and Ship based SY's work together on a larger project-adding their efforts to one project instead of working separatly on smaller projects. I would understand if there was a percentage of lossed effort for each additional SY after the first, maybe even on an escalating scale to represent efforts getting in each others' way with "too many cooks in the kitchen." Kind of like a building Fleet that only has one project.
1. Is this possible in the game and as a newb I don't know how to do it?
2. Is it possible to allow this with a mod that exists or could be created? or must the idea be hardcoded in by programmers--for another expansion?
3. Is it a good idea? (Has it been rehashed in thread XXXX from several years ago...?)
__________________
SilverRat
---"We are the Borg. Lower your shields and power down your weapons. We will add your biological and technological distinctiveness to our own. Resistance is futile. You will be assimilated."
Reply With Quote
  #2  
Old August 18th, 2006, 05:34 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Is there a way to...

No, this is not possible in SE4, and it cannot be modded in. In SE2 and SE3, you could do this, but then also the spaceyards worked differently in those games - they basically functioned as repair bays do in SE4, as you "purchased" hulls (paying for them up-front) with "damaged" (unbuilt) components and the SY's job was to "repair" (build) the individual components. But in SE4, when you build a ship, the construction cost is spread over the time it takes to build the ship and the ship appears fully built when the cost is paid. I suppose it might be possible to combine the queue-management aspect of SE3 with the spread-out cost aspect of SE4, but to my knowledge at least SE5's construction queues will function identically to SE4's, with a few exceptions (you will now be able to "spill over" points from one project to the next, for instance)...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #3  
Old August 18th, 2006, 05:47 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Is there a way to...

You can mod in an expansion yard thus bypassing the 1 construction yard per planet limit. Fyron has a tutorial on how to do it over at www.spaceempires.net
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #4  
Old August 18th, 2006, 05:57 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is there a way to...

Even in SE3, you could still only have one SY working on a ship at a time. Ships/bases just had the ability to have multiple SYs, each with their own build "queues."

SY Expansions direct link.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old August 18th, 2006, 08:20 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is there a way to...

The UI to link such yards together would not be fun to use...

In any case, though, what is wrong with building batches of 20 warships every 5 turns instead of 4 warships every turn?
And if you stagger your queue completion times, you get 4 warships every turn from your stack of 20 BSYs already.
Reply With Quote
  #6  
Old August 18th, 2006, 08:45 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: Is there a way to...

Actually, you can mod an AI script to create a design with more than one space yard component for you and both yards will contribute their build ability to the same construction project.
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.