Re: Carronades
Antonio:
When I set out to make Salvo! – I focused on the larger fleet aspects, to the neglect of some of the finer details that make ship duels and small actions really fun. That’s just the nature of the beast (Salvo) right now.
I suppose you could design the scenario starting at the critical - close contact point and have the Andorinha load double ball shot. Double ball shot will produce almost the same effect as carronaids, reduced range – but dramatically more damage in close contact. No – Its not the same. Rest assured that features such as this will not be overlooked in the future.
__________________
Andrew Lonon
http://www.spruegames.com/
"There is nothing- absolutely nothing- half so much worth doing as simply messing about in boats." - Ratty
|