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  #1  
Old September 6th, 2006, 12:53 PM
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Default Re: Silent Seas AAR

"Masters of Forging", yet I see no forge bonus. Maybe they're not as good as the Ulmish smiths. Wow, look at that research. Vanheim must have a decent magic scale.

=$=
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Old September 6th, 2006, 02:12 PM

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Default Re: Silent Seas AAR

IIRC, dwarven smiths have never had a forge bonus. I guess the description doesn't say that they make those ancient and powerful artifacts cheaply.
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  #3  
Old September 6th, 2006, 02:59 PM
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Default Re: Silent Seas AAR

Turn 46
Disturbing events: I led a contingent of troops into the inland sea - and suddenly found myself fighting for my life. The province had Triton Knights mounted on Hippocampi, which killed almost all my troops and even dared to attack me!



Yet I proved victorious. Now I have a foothold in the sea I can train an aquatic army to conquer the seas.

This turn also Candragomin and Brahmakunda died from their wounds following the battle of Caelum. The whole nation mourns their loss.

Devasura, Ahana, and Asamati are attacking T'ien Ch'i in the north this turn. I am building a lab in the sea, to call powerful aquatic creatures. Many magic items are being forged, and spells of site-searching are being cast.
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Old September 6th, 2006, 03:14 PM

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Default Re: Silent Seas AAR

Well, look on the bright side: those triton knights ought to be able to work wonders for your underwater conquest. Shame about the dead commanders, but it was only to be expected. Good luck against T'ien Ch'i.
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Old September 6th, 2006, 03:17 PM
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Default Re: Silent Seas AAR

Those tritons sure look nasty! Good that you managed to conquer them nevertheless.
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Old September 6th, 2006, 03:24 PM
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Default Re: Silent Seas AAR

Wow, looks like a close call!
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  #7  
Old September 6th, 2006, 03:51 PM
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Default Re: Silent Seas AAR

yeah, it was a close call. The thing that resulted in me winning in the end were the sharks that I summoned killing off the commander, after which the tritons routed.
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Old September 7th, 2006, 10:29 AM
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Default Re: Silent Seas AAR

Turn 47
I forgot the old dictum that an army marches on its stomach. When Devasura crossed the border (with no resistance) he began to realise that these lands did not produce enough supplies to feed the army. Immediately word was sent to those forging magical items, and they started work on a couple of endless bags of wine.

In the meantime Devasura had to withdraw, to ensure that the troops don't starve. Hardly an auspicious start to a military campaign!

I am summoning an Asp Turtle - a fearsome beast of the depths who will fight under the water for my cause. I am also tasking one of my Yakshinis to come lead my underwater armies, while I return to land to oversee the war there.
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Old September 7th, 2006, 10:33 AM
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Default Re: Silent Seas AAR

Turn 48
One of my Markatas witnessed a battle between Vanheim and T'ien Ch'i. T'ien Ch'i attacked Vanheim to try to break the siege on his capital.



Eh, yeah, Vanheim is looking fairly strong.

I am heading back to the capital to oversee preparing the army for what they're going to have to deal with. As soon as I get back I will be summoning another Siddha, to bless a second army group. Bags of wine are being ferried to Devasura et al. Everyone is busy.
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  #10  
Old September 7th, 2006, 03:59 PM
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Default Re: Silent Seas AAR

Turn 49
No important news this month. Dhritiman (the Siddha) found a magic site providing astral pearls, which is good; an administrator in one of my provinces decided he needed to increase provincial defence by 20. I am back in the capital and calling another Siddha. Devasura and friends are moving back into the province they took from T'ien Ch'i, once more on the offensive.

Last turn I summoned an Asp Turtle, a powerful aquatic beast:
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