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  #1  
Old October 4th, 2006, 06:50 PM

Phoenix-D Phoenix-D is offline
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Default Re: Blockade by fast don\'t-get-hurt ship

Actually depending on how flexible the events script is..it might be.
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  #2  
Old October 4th, 2006, 07:32 PM

LordAxel LordAxel is offline
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Default Re: Blockade by fast don\'t-get-hurt ship

in se2 i believe running from battle put you in a adjacent square. Thus being able to run past a fleet
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Old October 5th, 2006, 11:54 AM
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Default Re: Blockade by fast don\'t-get-hurt ship

Although it is hard to evaluate the AI in the demo version as it is only at medium difficulty level, the colonization minister seems to be asleep most of the time. The AI just does not expand fast enough and rarely has more than 2-3 systems when my human empire has already 15-20 systems with around 30-40 colonies. Is this better in the full game?
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Old October 5th, 2006, 12:43 PM
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Default Re: slow colonization by AI

Quote:
Q said:
Although it is hard to evaluate the AI in the demo version as it is only at medium difficulty level, the colonization minister seems to be asleep most of the time. The AI just does not expand fast enough and rarely has more than 2-3 systems when my human empire has already 15-20 systems with around 30-40 colonies. Is this better in the full game?
I've only played one game of the demo so far, but I've encountered 4 AI races and 3 of the 4 have not left their home system (at turn 65+). IIRC, stock SEIV had the same problem when it first came out. That last sentence is becoming way too common on these boards. I am beginning to wonder if Aaron is an AI. (And if so, can we mod him?)
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Old October 5th, 2006, 08:25 PM
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Default Re: slow colonization by AI

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dmm said:
I am beginning to wonder if Aaron is an AI. (And if so, can we mod him?)
LOL!
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