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  #1  
Old October 6th, 2006, 01:16 PM
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Default Re: Agartha, from my under-the-works demo guide

I see your point. I will have to try this out.

I can see him being good as an emerengy anti-hero commander though since he has higher native Attack value than the Ancient Lord and otherwise rather similiar stats.

No doubt he can also be good against armies.

EDIT: What sort of fatigue he gets from the armor?
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Old October 6th, 2006, 12:48 PM
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Default Re: Agartha, from my under-the-works demo guide

I thought units with trample never used their weapons, but prefered to trample instead.
Or has this been changed in dom3?
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Old October 6th, 2006, 12:49 PM
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Default Re: Agartha, from my under-the-works demo guide

They don't, but the SoS is for enemies that are of Size 4 or bigger. And MGoP is for the 5 Def.
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Old October 6th, 2006, 07:34 PM
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Default Re: Agartha, from my under-the-works demo guide

Quote:
Nerfix said:
Cons of Agartha
- Weakness to missile attacks
- Pale Ones are bigger than humans and be ganged by smaller units
- Pale Ones are coldblooded and suffer from Cold scale
- Only one eye - Vision's Foe, Eye Shield or just plain unlucky Lost One Eye affliction makes an Agarthan unit essentially useless
- Poor Precision, Attack and Defence skill

These weaknesses are imho extremely evil.

Especially the low attack and defense rating, and all the other minor weaknesses like big size, cold blooded etc. make this main problem even bigger.

I almost think that it would be best to simply mainly use troglodytes for expansion (+ your pretender if you took an expansion pretender) and later the cavern guards are somewhat attractive.

Once you have money you should start massing seal guards, even if you took no bless, because their weapon is magical, so they can at least potentially kill enemy SCs .

But the earlygame is definitely tough for Argatha. If you can survive a bit then your oracles can do some nice battlemagic though, like magma eruption, petrify and blade wind.

The rhuax pact magma children are very nice imho, so are the umbrals.

But all in all imho Argatha is one of the weaker early era nations and extremely difficult to play.
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Old October 6th, 2006, 11:08 PM

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Default Re: Agartha, from my under-the-works demo guide

I just finished an Agartha game and after several games of getting killed with other countries, this game instead I obliterated the enemies. The main reason is the Troglodyte. Massed Troglodyte attacks pretty much kill anything size 2 and under. They are also very easy to build en masse even in low resource provinces late game when you have tons of money.

Another *huge* advantage is the amphibiousness and the ability to build underwater but that's been mentioned.
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Old October 7th, 2006, 03:46 AM
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Default Re: Agartha, from my under-the-works demo guide

Alright, I'm done with this part of the guide...as soon as someone makes an Early Agartha/Strategy page there I'll post it.


Now...Atlantis is next in my to-do list.
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Old October 7th, 2006, 07:22 AM
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Default Re: Agartha, from my under-the-works demo guide

I joined a blitz yesterday as Agartha. I had a slow start, but took almost no losses during my indie conquest spree. Except troglodytes. I couldn't keep them alive. I didn't bother for them after the first few proved ineffective, and the various-sized Agarthans mashed the opposition without any real losses. Helheim's Blade Wind proved a bit more difficult, but it was just a minor loss. An army here or there isn't that important, is it?
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Old October 7th, 2006, 07:59 AM

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Default Re: Agartha, from my under-the-works demo guide

Did you use an imprisoned bless pretender, or an awake expansion one?
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Old October 7th, 2006, 08:15 AM

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Default Re: Agartha, from my under-the-works demo guide

Coldblooded Pale Ones ... means they can use Jade Mask ? Hooho...
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