.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old October 14th, 2006, 03:57 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Disengage Button

QNP dosen't help the situation much, though...
Those fast ships are going to have to be light on armor and guns to get that speed, and will thus get their asses kicked by the warships that are running away

What I'd like to see is a circular map limit.
There would be no corners to be caught in, and even if you're heading right towards the wall, your ships will end up randomly turning left or right to escape. Then it becomes a more reasonable chase around the perimeter. Equal speed ships will slowly catch up to the runners, while faster ships do get to stay away.
Reply With Quote
  #22  
Old October 14th, 2006, 04:10 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Disengage Button

Being able to pin them in a corner EDIT: or against a side doesn't make much sense either SJ, and having battles so large no one can manuver is just silly.

A faster ship should be able to keep ahead until supplies run out or its boxed in; the only problem with the SEV system IMO is the later isn't really possible.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #23  
Old October 14th, 2006, 04:21 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Disengage Button

As I said, in theory yeah, that's what should happen.

But it is not fun in practice. I plan to make my mods fun.
If I have to put the combatants in a steel cage to make it entertaining to watch, so be it
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.