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October 28th, 2006, 09:29 AM
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Lieutenant General
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Join Date: Sep 2003
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Re: Conceptual Balance (Discussion)
We do get Small Bows now...
And Bakemono Archer's usefulness isn't related to the power of their bows but the sheer affordability. Cheap price = Volume of fire + easy acces to Flaming Arrows = Mass Destruction.
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October 28th, 2006, 12:45 PM
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Shrapnel Fanatic
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Re: Conceptual Balance (Discussion)
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style. One persons balance of Pangaea is to make it more like LA Ulm (armored, using more resources, more able to fight an Ulm army of equal size) while if I were ever interested in "balancing" Ulm to Pangaea Id make it less armored, less use of resources, add more stealth and give them flying units.
But Zen has done great work in the past so I will wait and see what comes from this.
Gandalf Parker
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October 28th, 2006, 12:49 PM
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Lieutenant General
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Re: Conceptual Balance (Discussion)
Another thing is that EA Van/Hel units should propably cost more resources, at least Helhirdlings. IIRC those units even use magic armor, so it could be even justified (other than them being too easily massable now).
And Ulm, hmmmm, I think the randoms on the smiths should be 25% instead of the 10% we get now. Ulm is not supposed to be a mage power, but even in the rank of mago-phobic empires (LA Man, Marignon etc etc) they are really weak on the mage departament and while the randoms are interesting the 10% chance to get them is a consolation prize. I'd add capital only Grandmaster Smiths who get a 100% random, but that's just me. 
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 28th, 2006, 02:22 PM
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General
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Re: Conceptual Balance (Discussion)
Quote:
Gandalf Parker said:
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style.
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Well, one thing to remember is that it's almost always possible to force somebody to have to deal with your large, powerful army. Siege a castle, and unless they break the siege, they'll lose that castle, and give you a recruiting centre right in their empire. If a nation can't deal with a frontal assault by the troops of another nation, there's likely a balance problem, as you can't guarantee that every battle will be fought on your terms.
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October 28th, 2006, 02:41 PM
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First Lieutenant
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Re: Conceptual Balance (Discussion)
Quote:
Gandalf Parker said:
I havent read thru all of this thread but...
my peoblem with balance mods is that they tend to balance toward one persons playing style. One persons balance of Pangaea is to make it more like LA Ulm (armored, using more resources, more able to fight an Ulm army of equal size) while if I were ever interested in "balancing" Ulm to Pangaea Id make it less armored, less use of resources, add more stealth and give them flying units. 
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Well, it may have been you didn't ever use the CB mod for Dom2, but it's intention was never to create the same playing style for all nations, but rather allow more choices for each and every scale/nation/pretender/spellpath/item.
Obviously everyone will have to wait for the first version of the Mod to make a conclusion in either direction, but I can tell you my intention is to allow every style of play effective use.
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October 27th, 2006, 07:48 PM
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Lieutenant General
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Re: Conceptual Balance (Discussion)
Quote:
FrankTrollman said:
Quote:
Lord of War is economic for Marverni IMO. But it isn't that great on stats, magic etc etc.
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If your Earth wants to be 6+, a Cyclops costs less points.
If your Fire wants to be 4+ (or 3 with a Dominion of 4+), a Forge Lord is cheaper.
If your Nature wants to be 2+ and you want a Dominion of 4+, a Lord of he Forest is cheaper.
All three of those titans have better stats than the Lord of War and some have better abilities as well. If you weren't interested in stats, then a Great Enchantress is chepaer for almost any set of magical picks and generate magical income.
I have no idea what Maverni could be doing that would involve a Lord of War being economical for anything. It's just a bad god.
-Frank
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Um, no. Lord of War is 75 points cheaper than Forge Lord or Cyclops. At least the last time I checked. =|
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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