.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 7th, 2006, 01:36 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: Fixing the Horrid UI

Fleets
If you select a fleet and right-click to bring up its report, it will display the attack/defense formations, list all the ships, and display TF information on a sub-tab, and the warp transit order on a sub-tab. You can't change any of this stuff without leaving the Fleet Report. I shouldn't have to go to the Fleet Transfer Screen to change the Task Force formations and strategies for a single fleet I'm looking at already.

Fleet Report
Task Forces Tab:
-Clicking on the attack/defense formations and strategies should open up a drop-down box so you can change them.
-Double-clicking on the Task Force Name should allow you to edit it.
Warp Transit Order Tab:
-Add "Move up" and "Move down" buttons so players can edit the fleet's transit order directly.

Fleet Transfer Screen:
-Should be able to change Fleet/Task Force names by double-clicking on the text.
-Instead of the buttons along the bottom, should be able to change strategies and formations by clicking on them, opening up a drop-down box.
-Double clicking on ships should add them to/remove them from currently-selected task force.
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #2  
Old November 7th, 2006, 03:38 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Fixing the Horrid UI

Most-needed UI fixes, IMHO, in order of importance:

#1: show what a planet is building in the info that first comes up when you click on a planet. Instead of "click, q, Esc" or "click, right-click, Esc" you should just have "click."

#2: a hotkey for facilities.

#3: a hotkey for cargo (planets or ships)

[Actually, I much prefer SEIV's 2D top-down UI (although I do like SEV's hexagon grid better than SEIV's square grid). I'd make THAT my #1, except I know that ain't gonna happen.]
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #3  
Old November 7th, 2006, 04:08 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Fixing the Horrid UI

You can play top-down in SE:V too...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old November 7th, 2006, 04:15 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Fixing the Horrid UI

Problem with SE V's top-down is the fact that half the screen is actually unused when you zoom that far out. I play near-top-down( i.e. zoomed out until the top and bottom of the sector just fits in my view), can't understand how anyone would want to play with the 'standard' setting new games start with O_O
Reply With Quote
  #5  
Old November 7th, 2006, 04:22 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Fixing the Horrid UI

Quote:
Captain Kwok said: You can play top-down in SE:V too...
Yeah, but only if you zoom out so far that everything is tiny. Plus the flags are "on edge" and unviewable. Unless you know something that I don't (90% possibility).
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #6  
Old November 7th, 2006, 09:48 PM

Spectarofdeath Spectarofdeath is offline
Sergeant
 
Join Date: Jun 2004
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
Spectarofdeath is on a distinguished road
Default Re: Fixing the Horrid UI

Give me back SEIV with 3d combat and update graphics!!!
Reply With Quote
  #7  
Old November 7th, 2006, 03:42 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Fixing the Horrid UI

#4: a way to dismiss Log items as you deal with them (along with a filter to show only non-dismissed items).
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #8  
Old November 7th, 2006, 04:02 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Fixing the Horrid UI

#5: an easy way to change decks in Ship Design screen (e.g., up/down arrows or PageUp/Down or 1/2/3) while you are "holding" a component on your cursor.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #9  
Old November 7th, 2006, 04:15 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Fixing the Horrid UI

BTW, I like the new ship design method, even though it does take more time. It feels more realistic (LOL at goofy self). I only wish it were more functional as far as gameplay (e.g., weapon arcs, shield arcs, engine placement affects directional acceleration). Nothing too too complicated, though, lest it bring the CPU to its knees.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.