.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #1  
Old December 4th, 2006, 10:18 AM
President_Elect_Shang's Avatar

President_Elect_Shang President_Elect_Shang is offline
Brigadier General
 
Join Date: Nov 2001
Location: WA
Posts: 1,894
Thanks: 5
Thanked 3 Times in 3 Posts
President_Elect_Shang is on a distinguished road
Default Re: Component.txt Knowledge Base

Quote:
DeadMilkman said:
Ok, what I am attempting is to change master computers to be slightly like SEIV, meaning that as you reasearch them, the space used goes down. I have tried several variations to get the Tonnage to drop in 10Kt increments , but they do not seem to work. Here is an example:
40 - ((int(([%Level%] - 1)) / 7) * 10)
have also tried it using trunc(), and several variations of nesting.

The problem is that neither int() nor trunc() seem to actually work, so the tonnage is decreasing by 2 or 3 Kt increments, instead of 10Kt every few levels as intended.

Any suggestions?
Thanks!
Your question is a little confusing; before I can answer let me make sure I know what you want to do. You want the Master Computer to go up every level but you want the space taken to go down by 10kt every seven levels? Or do you want it to go down every level? What does the “int” you are using in your formula mean; Intelligence?

If you want it to go down every level than use: (40 – ([%Level%] * 10) but once you hit level 4 you will have a 0 ton component. You see why I am asking now?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Reply With Quote
  #2  
Old December 4th, 2006, 03:23 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Component.txt Knowledge Base

Quote:
DeadMilkman said:
Ok, what I am attempting is to change master computers to be slightly like SEIV, meaning that as you reasearch them, the space used goes down. I have tried several variations to get the Tonnage to drop in 10Kt increments , but they do not seem to work. Here is an example:
40 - ((int(([%Level%] - 1)) / 7) * 10)
Erm... what is wrong with just:

40 - (([%Level%] - 1) * 10)

(excessive parenthesis cause I still don't trust SE5's order of operations...)

If that doesn't produce the desired results, you have found a bug and should report it to se5 at malfador.com (with as simple a data file as you can send).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.