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November 13th, 2006, 01:41 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Best - worse magic paths
I think he means that his armies haven't starved (severely) yet.
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November 13th, 2006, 01:54 PM
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First Lieutenant
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Re: Best - worse magic paths
Quote:
Corwin said:
What do you mean - "no longer starve"? I thought I saw the starvation message in Dom3. Do you mean - they no longet get desease from starvation in dom3?
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I can testify that armies still starve, and get diseased, and other afflictions as well. What seems to have changed is the effectiveness of the Enormous Cauldron and Endless Bag - or is it just me?
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November 13th, 2006, 02:01 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Best - worse magic paths
Its just that troops are much more common and supplies more plentiful than dom2, so in comparison to dom2 the +supply items aren't that good. That's how I see it anyway 
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November 13th, 2006, 02:36 PM
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Lieutenant General
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Re: Best - worse magic paths
Quote:
PhilD said:
I can testify that armies still starve, and get diseased, and other afflictions as well. What seems to have changed is the effectiveness of the Enormous Cauldron and Endless Bag - or is it just me?
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Yeah, seems like they should've been boosted so they'd still seem worthwhile, given the increased supplies available, since one of them might have doubled how many troops you could have in a province in Dom2, and only allows 20% more troops now.
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Wormwood and wine, and the bitter taste of ashes.
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November 13th, 2006, 02:50 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Best - worse magic paths
Quote:
Cainehill said:
Quote:
PhilD said:
I can testify that armies still starve, and get diseased, and other afflictions as well. What seems to have changed is the effectiveness of the Enormous Cauldron and Endless Bag - or is it just me?
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Yeah, seems like they should've been boosted so they'd still seem worthwhile, given the increased supplies available, since one of them might have doubled how many troops you could have in a province in Dom2, and only allows 20% more troops now.
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They were. The Bag of Wine produces 50 supply instead of 25. All the supply items are worth double to go with the new larger expected army size.
That means a good marching army no longer needs 8+ Bags of wine, but can instead do it on more like 4 or 5.
-Frank
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November 13th, 2006, 02:37 PM
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Major General
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Re: Best - worse magic paths
Quote:
Corwin said:
Quote:
Meglobob said:
Its weakened alot because yr troops no longer starve so items like enormous cauldron of broth r no longer very important.
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What do you mean - "no longer starve"? I thought I saw the starvation message in Dom3. Do you mean - they no longet get desease from starvation in dom3?
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No, starvation is alot more rare in Dom3, well in Dom2 it was fairly common. In Dom2 when embarking on a war u had to plan yr logistics correctly, equip supply items so yr army avoided starvation and disease. In Dom 3 u can just wing it, I have fought lots of wars across lots of maps now and lack of supply/disease no longer stops yr army in its tracks even when a enemy raises unrest or adopts scorched earth policy.
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November 13th, 2006, 03:50 PM
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Sergeant
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Join Date: Oct 2006
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Re: Best - worse magic paths
Quote:
Meglobob said:
Quote:
Corwin said:
Quote:
Meglobob said:
Its weakened alot because yr troops no longer starve so items like enormous cauldron of broth r no longer very important.
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What do you mean - "no longer starve"? I thought I saw the starvation message in Dom3. Do you mean - they no longet get desease from starvation in dom3?
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No, starvation is alot more rare in Dom3, well in Dom2 it was fairly common. In Dom2 when embarking on a war u had to plan yr logistics correctly, equip supply items so yr army avoided starvation and disease. In Dom 3 u can just wing it, I have fought lots of wars across lots of maps now and lack of supply/disease no longer stops yr army in its tracks even when a enemy raises unrest or adopts scorched earth policy.
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I've found it's only a problem in wastelands and swamps, and even then only if you don't have swamp or wasteland survival. Most other provinces have plenty of supplies. It's not as much of an issue at all, but it hurts if you're not prepared.
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November 13th, 2006, 10:59 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Best - worse magic paths
Quote:
Corwin said:
Quote:
Meglobob said:
Its weakened alot because yr troops no longer starve so items like enormous cauldron of broth r no longer very important.
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What do you mean - "no longer starve"? I thought I saw the starvation message in Dom3. Do you mean - they no longet get desease from starvation in dom3?
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Units still starve in DOM_3 yet not as often because supplies are in greater number.
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November 13th, 2006, 10:57 PM
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General
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Re: Best - worse magic paths
Quote:
Corwin said:
Quote:
Shovah32 said:
casting the spell swarm, a level 1 nature spell requiring 1 gem that, iirc produces 20 weak dragonflys or something like that. Using it with undead archers you can get some (practically free) chaff that it dosnt matter if your archers hit or not (since they die after battle)
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Yes, I know what these both seplls are. I was curious about the synergy between them.
I understand your point, and I agree that swarm is a nice delaying spell. But how is this combo (with undead archers) different from using swarm with any other deadly missile attack? Like for example "normal archers with fire arrows"/"swarm" combo?
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Because it's not always possible to use normal archers when advancing into enemy lines... disease, gold, morale, food supplies. Also not every nation has access to fire mages which can provide their archers with fire arrows.
On the same note not every nation can acquire the undead archers easily.
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November 14th, 2006, 12:40 AM
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Corporal
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Join Date: Nov 2005
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Re: Best - worse magic paths
Talking of lamia queens...
What is their bonus to cast lamias? +1? +2? more?
Some EA pans may have N5...
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