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November 17th, 2006, 02:04 AM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: Given a unique name...
Wait, they regain their magic if you Gift of Reason them? I guess I missed that during my test.
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November 17th, 2006, 02:18 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Given a unique name...
Hmmm. Haven't Wished for a while -- but Gift of Reason does restore magic for Tartarian Titans and Vastnesses, so unless Wish itself is clearing the magic that's attached to the unit type, it should be there.
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November 17th, 2006, 02:30 AM
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Corporal
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Join Date: Dec 2003
Posts: 145
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Re: Given a unique name...
GoR DO restores their magic, as well as all other abilities they got. I get a Fear+39(or is it 34?) PoD this way =)
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November 17th, 2006, 02:32 AM
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Corporal
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Join Date: May 2004
Location: Oulu/Raahe, Finland
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Re: Given a unique name...
Next question: I had originally a 2-in-all-rainbow mage, whose magic paths I eventually empowered all the way to 11 (Spinal Tap, anyone?).
Yet, my prophet gains no blessing effects to speak of. Does it mean, that the only blessings I'll be getting during the course of the game, are the ones I chose initially, at the pretender creation screen (e.g F9/W9)?
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November 19th, 2006, 04:28 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Short, but somewhat preoccupying questions
My guess is the Doom Horrors leave your service as soon as they have something better to do (e.g., they go attack someone with a horror mark...).
So the only current way to mod that for a hero would be to give the hero the hard-coded unit number of one of the horrors... which of course would also mean he'd be the horror that would show up to kill horror-marked folks...
... if my guess is right.
PvK
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November 19th, 2006, 04:56 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
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Re: Short, but somewhat preoccupying questions
What about that one astral/death monster? That leaves as soon as it gets to powerful?
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November 19th, 2006, 06:28 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Short, but somewhat preoccupying questions
The eater of the dead dosnt leave as such, he just goes independant.
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November 20th, 2006, 05:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Short, but somewhat preoccupying questions
Quote:
Shovah32 said:
The eater of the dead dosnt leave as such, he just goes independant.
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And starts moving around conquering provinces and increasing the amount of HP he can regenerate into. For some reason he starts the battles with just few hp even though he regenerates up to 1000+ or so after few turns, before anyone could really do anything.
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November 20th, 2006, 01:12 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Short, but somewhat preoccupying questions
Quote:
Endoperez said:
Quote:
Shovah32 said:
The eater of the dead dosnt leave as such, he just goes independant.
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And starts moving around conquering provinces and increasing the amount of HP he can regenerate into. For some reason he starts the battles with just few hp even though he regenerates up to 1000+ or so after few turns, before anyone could really do anything.
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One might consider using one of them within a game if the cost of astral gems was not so extreme. The other downside is if another eater of the dead is summoned it kills the original... that's a big weakness.
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