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  #1  
Old November 17th, 2006, 02:04 AM
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Default Re: Given a unique name...

Wait, they regain their magic if you Gift of Reason them? I guess I missed that during my test.
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  #2  
Old November 17th, 2006, 02:18 AM
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Default Re: Given a unique name...

Hmmm. Haven't Wished for a while -- but Gift of Reason does restore magic for Tartarian Titans and Vastnesses, so unless Wish itself is clearing the magic that's attached to the unit type, it should be there.
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  #3  
Old November 17th, 2006, 02:30 AM

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Default Re: Given a unique name...

GoR DO restores their magic, as well as all other abilities they got. I get a Fear+39(or is it 34?) PoD this way =)
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  #4  
Old November 17th, 2006, 02:32 AM

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Default Re: Given a unique name...

Next question: I had originally a 2-in-all-rainbow mage, whose magic paths I eventually empowered all the way to 11 (Spinal Tap, anyone?).

Yet, my prophet gains no blessing effects to speak of. Does it mean, that the only blessings I'll be getting during the course of the game, are the ones I chose initially, at the pretender creation screen (e.g F9/W9)?
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  #5  
Old November 19th, 2006, 04:28 PM
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Default Re: Short, but somewhat preoccupying questions

My guess is the Doom Horrors leave your service as soon as they have something better to do (e.g., they go attack someone with a horror mark...).

So the only current way to mod that for a hero would be to give the hero the hard-coded unit number of one of the horrors... which of course would also mean he'd be the horror that would show up to kill horror-marked folks...

... if my guess is right.

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  #6  
Old November 19th, 2006, 04:56 PM

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Default Re: Short, but somewhat preoccupying questions

What about that one astral/death monster? That leaves as soon as it gets to powerful?
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  #7  
Old November 19th, 2006, 06:28 PM

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Default Re: Short, but somewhat preoccupying questions

The eater of the dead dosnt leave as such, he just goes independant.
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Old November 20th, 2006, 05:06 AM
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Default Re: Short, but somewhat preoccupying questions

Quote:
Shovah32 said:
The eater of the dead dosnt leave as such, he just goes independant.
And starts moving around conquering provinces and increasing the amount of HP he can regenerate into. For some reason he starts the battles with just few hp even though he regenerates up to 1000+ or so after few turns, before anyone could really do anything.
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Old November 20th, 2006, 01:12 PM
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Default Re: Short, but somewhat preoccupying questions

Quote:
Endoperez said:
Quote:
Shovah32 said:
The eater of the dead dosnt leave as such, he just goes independant.
And starts moving around conquering provinces and increasing the amount of HP he can regenerate into. For some reason he starts the battles with just few hp even though he regenerates up to 1000+ or so after few turns, before anyone could really do anything.
One might consider using one of them within a game if the cost of astral gems was not so extreme. The other downside is if another eater of the dead is summoned it kills the original... that's a big weakness.
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