Re: Land of Freaky Things
I could also see the Forgotten City being guarded by tough voidspawn and other creepy-crawlies. If I put it in the game, it would definitely be in the far, far south.
Since this thread is very Lovecraft-centric, I thought I'd mention that I'm thinking of doing a write-up proposing a nation of Elder Things (ala Lovecraft: At The Mountains of Madness) for Early Era, in which case, their starting site would have Forgotten City and Shuggoth Breeding Vats. I'm not sure about the details for them yet, except that they would be very good blood-mages, specifically at cross-breeding.
A late-era race I'd also like to put in the game would be the Great Race of Yith. It would consist of extra-terrestrial spirits that would inhabit the bodies of beetles, and use their considerable astral magic to summon beings from out of the depths of past and future time, such as: The Great Headed, a wrinkled brown ogre with an enormous head and a whole lot of eyes, has all except head slot, good at combat and patrolling and his gaze causes confusion. Summoned from the distant past. Star Lotus, an extra-terrestrial, immobile carnivorous plant that comes from an extremely hot world. Attacks with tentacles and is surrounded by fire. The Lotus Master-human astral and fire mage who's able to transform into a somewhat tougher version of the Star Lotus. Deep Plastid: An extremely tough, immobile (move 2/0) extra-terrestrial amoeba summoned from the far future interior of a rogue planet (a planet that was slingshotted out of it's orbit and now floats in deep space). It is immune to fire, cold, heat, lightning, poison, it regenerates, has 1 pseudopoid attack per round, very strong, decent damage, soso att, and relatively low MR (like 5). Blind. Good for soaking up lots and lots of damage and defending the Yithian's Library Citadels. Yithian Construct: sacred undead version of original Yithian form, summoned ofcourse from the distant past. 3 astral, 2 death, 1 nature, 100% chance to have +1 in any of these, 25% chance to have +1 in any of the elementals, 25% chance to have +1 in any magic path except for blood, 10% chance to have +1 in any magic path except for blood. Immobile, undead, 5 hp, 20MR (intentionally extremely high, with bless allowing up to 24) 5att, 0 def, 5 prot, 0 enc/fat, susceptible to fire (100%), only 50% resistant to poison, despite being undead, 100% darkvision. Research ability is +2, high leadership, 1 misc slot, high level conjuration, expensive to summon, only sacred national except for insectoid philosopher priests (see below). Buyable units would consist of swarms of carnivorous beetles, the same beetles only now undead and life-draining, 4 armed leaders you can buy, giant acidfire-breathing warbeetles, ala Starship Troopers, winged stinkbombers, and a race of insectoid philosophers who serve the Yithians as mages and priests.
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You've sailed off the edge of the map--here there be badgers!
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