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November 22nd, 2006, 02:54 PM
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BANNED USER
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question on auras
Do auras like chill or heat stack with muliple units.
I have a team of 8 Bane lords with rime haburks on giving them each a chill 9.
The number means that each one radiates chill for nine spaces right. It does not effect the damage right?
But does the damage stack when all the Bane Lords are standing together? Would units in overlapping areas get 8 times the damage?
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November 22nd, 2006, 03:17 PM
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National Security Advisor
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Re: question on auras
page 57 of the manual, just under "Poison cloud", stays it DOES stack. Heat, Chill and Poison Cloud all stack, according to it.
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November 22nd, 2006, 03:25 PM
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Re: question on auras
Thanks, I didn't see that.
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November 22nd, 2006, 03:30 PM
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National Security Advisor
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Re: question on auras
It isn't where cold/heat aura effects are explained. That's where I looked first. If I hadn't seen it earlier, I wouldn't have looked elsewhere.
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November 22nd, 2006, 04:09 PM
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Brigadier General
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Re: question on auras
Just remember, afaik chill does fatigue damage (still deadly when massed) now
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November 22nd, 2006, 04:13 PM
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Re: question on auras
Both Heat and Chill auras cause 5 points of armor-negating STUN damage, or increase the enemies' fatigue by 5. Heat may cause burning, chill freezing. Burning causes little damage, being frozen causes respectable amount of fatigue every round.
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November 22nd, 2006, 04:57 PM
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BANNED USER
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Re: question on auras
I am enjoying watching my bane lords freeze the heck out of everyone on the feild... MA MA MA PUNY MORTALS
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November 23rd, 2006, 07:32 AM
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First Lieutenant
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Re: question on auras
Quote:
Endoperez said:
Both Heat and Chill auras cause 5 points of armor-negating STUN damage, or increase the enemies' fatigue by 5. Heat may cause burning, chill freezing. Burning causes little damage, being frozen causes respectable amount of fatigue every round.
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Not only that, it also reduces combat stats.
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November 23rd, 2006, 02:29 PM
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Second Lieutenant
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Re: question on auras
Quote:
Endoperez said:
Both Heat and Chill auras cause 5 points of armor-negating STUN damage, or increase the enemies' fatigue by 5. Heat may cause burning, chill freezing. Burning causes little damage, being frozen causes respectable amount of fatigue every round.
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Despite that, it seems to me that chill(19) causes more stun damage than chill(3).
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