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  #21  
Old November 26th, 2006, 06:24 PM

okiN okiN is offline
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Default Re: The Weirdest SC

You also can't enslave pretenders, unless I'm mistaken.
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  #22  
Old November 26th, 2006, 06:42 PM

alexti alexti is offline
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Default Re: The Weirdest SC

Yep, pretenders are enslave-mind-immune.
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  #23  
Old November 26th, 2006, 07:06 PM

Shovah32 Shovah32 is offline
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Default Re: The Weirdest SC

Quote:
UninspiredName said:
Ah, right. I forgot about that. Whoops...

I'll personally be glad to sacrifice a point of Penetration if it means mind-controlling an SC instead of killing it, though.
And, by enslaving it, turning it into a non-commander unit.
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  #24  
Old November 26th, 2006, 07:17 PM
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UninspiredName UninspiredName is offline
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Default Re: The Weirdest SC

Fair enough.
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  #25  
Old November 26th, 2006, 08:39 PM

alexti alexti is offline
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Default Re: The Weirdest SC

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Shovah32 said:
And, by enslaving it, turning it into a non-commander unit.
You can Gift-of-Reason it back into commander. Particularly valuable if he has magic paths you have hard time accessing
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  #26  
Old November 26th, 2006, 08:51 PM
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Graeme Dice Graeme Dice is offline
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Default Re: The Weirdest SC

Quote:
Endoperez said:
Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.
I believe that the bonus to penetration only arises if it's two or more skill levels higher. I could be mistaken however. I do know that the S4 mage will get more casts due to the spell's base fatigue cost being halved by the higher skill level.
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