.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old January 3rd, 2007, 09:22 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

I have played a bit of Proportions Pvk and now that have Se5 I'm playing it

the only thing that is really wrong with it is this

Name := Basic Life Support
Description := Mechanical means to generate a livable atmosphere on a starship. This system is not built for compactness, or to withstand battle damage, but is less difficult to manufacture.
Pic Num := 5
Tonnage Space Taken := 15
Tonnage Structure := 1
Cost Minerals := 100
Cost Organics := 100
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Vehicle Control
Family := 3
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 4
Tech Area Req 2 := Ship Construction
Tech Level Req 2 := 4
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 4
Number of Abilities := 1
Ability 1 Type := Ship Life Support
Ability 1 Descr := Contains life support.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None


and a few other things like the shields in the wrong order in the list but thats ok.
Reply With Quote
  #2  
Old January 4th, 2007, 12:31 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Quote:
ironmanbc said:
I have played a bit of Proportions Pvk and now that have Se5 I'm playing it

the only thing that is really wrong with it is this

Name := Basic Life Support
Description := Mechanical means to generate a livable atmosphere on a starship. This system is not built for compactness, or to withstand battle damage, but is less difficult to manufacture.
Pic Num := 5
Tonnage Space Taken := 15
Tonnage Structure := 1
Cost Minerals := 100
Cost Organics := 100
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Vehicle Control
Family := 3
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 4
Tech Area Req 2 := Ship Construction
Tech Level Req 2 := 4
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 4
Number of Abilities := 1
Ability 1 Type := Ship Life Support
Ability 1 Descr := Contains life support.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None


and a few other things like the shields in the wrong order in the list but thats ok.
Thanks ironmanbc. All feedback is helpful. However in these two cases, these are things done to help the AI:

* The extra tech-level requirements are inserted as a hint to the AI that the component is a good version to choose to satisfy a tech level requirement. For the Basic Life Support you list, this is because it's the most efficient version in terms of cost (if not in terms of structure or size). (I think listing the requirement multiple times gets the AI to prefer the component, but I could be wrong or it could have changed due to SE4 patches.)

* The mixing of the order in which shields are listed is also intentional and for the AI's benefit. In this case, it causes the AI to upgrade in the order listed. This corrects the AI bug/stupidity where it will replace all strong standard shield generators with Phased Shield Generator Mark I as soon as it is available, even though this isn't generally the best thing to do.

PvK
Reply With Quote
  #3  
Old January 29th, 2007, 02:12 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Quote:
Arralen said:
...
The requested URL /pvk/proportions/OlegsProportionsAIs.zip was not found on this server.
Ok, I found a backup and restored the file.

I also got my SE4 computer's hard drive online on another computer and scanned it for disk problems and for viruses, and found no problems... so why it refuses to boot Win98SE on the other box is still a mystery.

PvK
Reply With Quote
  #4  
Old March 6th, 2007, 10:37 AM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

If anyone was wondering what happened to me two words GUILD WARS

I just looked in to see if ver. 3.07 was done yet
Reply With Quote
  #5  
Old January 5th, 2007, 04:08 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Thanks.
Reply With Quote
  #6  
Old January 5th, 2007, 02:31 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

I hope there will be a version 3.07 with fully working AI for SE4 - that would be way cooler ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #7  
Old January 6th, 2007, 11:45 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

Ya, I agree.
Reply With Quote
  #8  
Old January 17th, 2007, 04:39 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3.05

Status update: I looked for the backup with the Oleg AI pack and haven't found it yet (I know I have it on at least one backup though). I did have the actual AI's installed on my main SE4 computer, but before I could extract them into a new version of the pack, my computer suffered some kind of evil breakdown which I haven't had time to analyze and repair.

PvK
Reply With Quote
  #9  
Old January 23rd, 2007, 06:45 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3.05

Just FYI...

I started a single player, 255-system game with the latest version of Proportions and my colonising neutral files installed. I had "not all warp points connected" and as a result found myself in a small disconnected cluster with no other races present. Rush-researched warp-openers (only took me 180-odd turns), introduced myself to the galaxy at large, and found the AI to be doing very nicely, thankyou very much.

~turn 200, the Jraenar are running around with some pretty formidable ripper beam/ basic laser+JP engine ships, the Praetorians have a multi-system empire and several fleets of 30+ warships, and the Texrak have colonised another world in their homesystem. I've yet to encounter anyone else.

Since I've been concentrating on non-military research, my best (only) warships have just Ion engine III and meson blaster II... gonna be an interesting game. I could win it easily by holing up and resaearching/building at leisure, but I think for a challenge I will go for a more aggressive approach and see if ai can grab and hold some worlds from the Jraenar, while encouraging the Praetorian to declare on me=-)
Reply With Quote
  #10  
Old July 16th, 2008, 02:20 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Attempting to improve the AI for Proportions 3

So, I have been getting back into modding... and getting a lot done modding Dominions 3.

I am entertaining the idea of hitting Proportions mod again, but right now I'm trying to get to a release point for a magic rebalancing mod for Dominions, which is a major task but I'm actually getting somewhat close to having a version 1.0 complete. No promises, though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.