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  #1  
Old August 27th, 2008, 04:04 PM
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Dedas Dedas is offline
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Default Re: How to use Pangea songs?

Quote:
Originally Posted by Beorne View Post
Quote:
Originally Posted by Dedas View Post
Songs are not crap at all, you just have to use several singers at the same time. The fatigue song for example is utterly devastating if sung by 2-3 dryads at the same time. I've taken dowen SC's that way.
But how to effectively usew them in a normal battle? With flying units?

Read my small guide:
http://forum.shrapnelgames.com/showt...ght=dryad+song

There is even a savegame in there as an example.
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Old August 27th, 2008, 03:28 PM

Aezeal Aezeal is offline
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Default Re: How to use Pangea songs?

if it has range 0 then you clearly have to stand next to the target. (AOE has nothing to do with range I think)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old August 27th, 2008, 06:25 PM
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Default Re: How to use Pangea songs?

If you're trying to affect your own troops, I'd suggest (atleast, it seems logical to me) to position your casters around and inside of, a body of troops. Say one in the middle and four of them at the cardinal directions, scripted to Cast (song), Cast (song), Cast (song, do something else, do something else, and then follow troops, cast spells, or whatever. And then script your troops to hold, then attack. That ought to give you sufficient coverage for most of your troops, if you don't have a huge amount.

An alternative might be to script your mages to cast, cast, cast, cast, cast, position them *in front* of your troops, and let your troops then move *through* the casting area (past the casters), allowing the area they're moving through to be targeted.

In the case of targeting the enemy, you might script cast, cast, cast, cast, cast, run away, put them up front, right behind a line of militia, and hope that the militia will soften any initial attacks long enough for your spells to take effect, and your mages to run away, and then time your heavy troops to arrive on the scene in time to cover your mages' escape.
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