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  #1  
Old January 10th, 2007, 12:46 PM
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Default Re: Why no Save game Feature

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Newthought said:
More Importantly, do I really have to argue for Save Games?
You do on a fanboy infested forum.
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  #2  
Old January 10th, 2007, 01:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why no Save game Feature

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Graeme Dice said:
Quote:
Newthought said:
More Importantly, do I really have to argue for Save Games?
You do on a fanboy infested forum.
True. Well actually the only place you wouldnt have to argue it would be a players forum that is just as "infested" with fanatical short-vision gamers. There are plenty of forums that make their effort to gather those instead of "fanboys".

Of course you would also have to debate the point on any forum with people who are willing to see both sides, or people representing both sides of anything.

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  #3  
Old January 10th, 2007, 02:53 PM
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Default Re: Why no Save game Feature

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Gandalf Parker said:
True. Well actually the only place you wouldnt have to argue it would be a players forum that is just as "infested" with fanatical short-vision gamers. There are plenty of forums that make their effort to gather those instead of "fanboys".
Would you care to explain your insulting implication that anybody who wants a save and reload feature for a game is a member of some ill-defined group known as "fanatical short-vision gamers"? I'm not sure why you want to include yourself as a member of the "limited saves are AWESOME!!!!" group. After all, every single argument that people make about why a lack of a proper save feature is a good thing eventually boils down to the person whinging that "I lack the willpower to not endlessly save, so it's a good thing that developers take saving away from everyone else as well."

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Of course you would also have to debate the point on any forum with people who are willing to see both sides, or people representing both sides of anything.
You know Gandalf, there's no point in debating anything with you, because you refuse to take any kind of position. You simply waffle that every position is equally valid. That's pure sophistry.
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Old January 10th, 2007, 03:38 PM
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Default Re: Why no Save game Feature

Quote:
Graeme Dice said:
After all, every single argument that people make about why a lack of a proper save feature is a good thing eventually boils down to the person whinging that "I lack the willpower to not endlessly save, so it's a good thing that developers take saving away from everyone else as well."

For me, and I'm sure others would agree, it comes down to the fact that I want the Illwinter developers spending their time fixing game bugs and improving the nations.
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Old January 10th, 2007, 03:57 PM

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Default Re: Why no Save game Feature

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NTJedi said:
Quote:
Graeme Dice said:
After all, every single argument that people make about why a lack of a proper save feature is a good thing eventually boils down to the person whinging that "I lack the willpower to not endlessly save, so it's a good thing that developers take saving away from everyone else as well."

For me, and I'm sure others would agree, it comes down to the fact that I want the Illwinter developers spending their time fixing game bugs and improving the nations.
Certainly there will be people who agree on both sides. I, for one, would like a save game feature and don't feel that it would be overly difficult.

If you don't want to use an option, turn it off...but don't deny the option to everyone else or try to make everyone else play a game the way you think it should be played.
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  #6  
Old January 10th, 2007, 04:02 PM
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Default Re: Why no Save game Feature

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Wyehl said:

Certainly there will be people who agree on both sides. I, for one, would like a save game feature and don't feel that it would be overly difficult.

If you don't want to use an option, turn it off...but don't deny the option to everyone else or try to make everyone else play a game the way you think it should be played.
Since the game only has two developers... I don't want them spending their time adding a feature which can already be done manually. Fixing existing game bugs is definitely a greater priority.
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  #7  
Old January 10th, 2007, 04:13 PM
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Default Re: Why no Save game Feature

Quote:
Wyehl said:
If you don't want to use an option, turn it off...but don't deny the option to everyone else or try to make everyone else play a game the way you think it should be played.
Generally Im all for that. But I think that some things just dont work that way. The same point can be made about cheat codes, or autoclients, or even serial generators. Those in favor of it say it wont ruin anything because those who dont want it just dont need to use it.

And keep in mind, this isnt about adding it. Its about making whats already there easier for anyone to use. Making it a choice on the menu.
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  #8  
Old January 10th, 2007, 04:07 PM
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Default Re: Why no Save game Feature

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Graeme Dice said:
You know Gandalf, there's no point in debating anything with you, because you refuse to take any kind of position. You simply waffle that every position is equally valid. That's pure sophistry.
Sophistry? I suppose thats often true but I wouldnt have honored myself with labeling it such.
http://en.wikipedia.org/wiki/Sophistry

Its a marketable skill
As far as "waffle" thats a proproganda chosen word. How about "debator", or "moderator", or "diplomatic". Any of those have to be able to see both sides and move discussions forward without choosing a rock-wall absolute.
Or you could always just say "old married man".
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  #9  
Old January 12th, 2007, 10:28 PM

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Default Re: Why no Save game Feature

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Gandalf Parker said:
[...]
Or you could always just say "old married man".

LOL!!!! Spot On!
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  #10  
Old January 10th, 2007, 08:37 PM
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Default Re: Why no Save game Feature

Quote:
Graeme Dice said:
After all, every single argument that people make about why a lack of a proper save feature is a good thing eventually boils down to the person whinging that "I lack the willpower to not endlessly save, so it's a good thing that developers take saving away from everyone else as well."
That's not true at all. If you give people a handy ability to undo unlucky results and replay avoiding all their mistakes using knowledge they gained from watching what actually happened the first time, many players will use it, and gameplay and balance will get more and more based on "backsies", people will talk about how easy the game is, etc. Habitual backsies erodes gameplay and sucks the meaningfulness of playing. Look at adventure games that include this, and end up getting balanced so that it's almost impossible to win the game without using backsies, and the converse is that it just becomes a pointless endurance test to beat the game.

PvK
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