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  #1  
Old January 17th, 2007, 12:16 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why no Save game Feature

Quote:
alexti said:
Quote:
Wyehl said:
They also mentioned Civ4, which is an excellent game by most accounts.
Civ4 took rather interesting approach to save games. Reloading the game was so insanely slow that nobody would want to reload unless one absolutely must had to turn the computer off I don't know whether it was an intentional decision or just a result of overall poor coding that plagued otherwise very good game
Actually that is one of the options that gets mentioned in programmer forums. A way to give it to them but not really give it to them. As if "well this was the best I was able to do".

Things like:
slow save

slow reload

save only when quitting the game

save only at special places in the game that are far apart

randomly generating as much as possible and including it in the save so reload cant cheat

not allowing naming of saves so that you only get one save at a time (keeps you from long-term backtracking)

Of course the people doing it those ways are given a hard time about giving in to players over the quality of the game. But no one gives them too hard a time for avoiding the flak by giving crappy saves. And before anyone says anything, no I dont think that happened here. What we have is standard Linux saves for a pbem game. Nothing else would have made much sense in Dom1 and only seems reasonable now because of the improved menus in Dom3.
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  #2  
Old January 17th, 2007, 02:36 AM

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Default Re: Why no Save game Feature

Sorry, that was a bit shrill. However, the point stands that different people have different priorities, wishes, dreams and fantasies about what might happen to the game and our reasons for those wishes are just as diverse.

As a point of reference, fear the new parent! Buy them coffee and return after 12 months…
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  #3  
Old January 17th, 2007, 06:57 PM
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Default Re: Why no Save game Feature



I truly hope the score graphs are fixed soon.

The loss of functionality from Dominions_2 is quite noticeable.

First anytime an opponent is killed their entire graph history vanishes... thus making it impossible to review the overall history during middle, late and end of the game.

Second if a computer or human opponent wins the game from a victory condition then all human opponents are deleted from the graph history! Making it again impossible to review how you as a human were doing during the game.

It's actually quite sad the graphs provide LESS than what the Dominions_2 graphs provided.
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Old January 17th, 2007, 07:04 PM
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Default Re: Why no Save game Feature

Quote:
NTJedi said:


I truly hope the score graphs are fixed soon.

The loss of functionality from Dominions_2 is quite noticeable.

First anytime an opponent is killed their entire graph history vanishes... thus making it impossible to review the overall history during middle, late and end of the game.

Second if a computer or human opponent wins the game from a victory condition then all human opponents are deleted from the graph history! Making it again impossible to review how you as a human were doing during the game.

It's actually quite sad the graphs provide LESS than what the Dominions_2 graphs provided.

I agree with this wholeheartedly. Looking back at the graphs and seeing the major events at the end of a game is fun. Or was fun.
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Old January 17th, 2007, 07:35 PM
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Default Re: Why no Save game Feature

Not to downplay this but there is a crappy alternative.
--scoredump will create an html file of the scoreboard information. Of course if you want historical info then you need to set up the --preexec to rotate the copies. Its something I do for most of the games I host.

But I do wish there was an easy way to get a screenshot of the scoreboards each turn since I like the graph better. However if someone with a background wants to tackle
--scoredump, to import into spreadsheet, to graphing package
then we could have a nice feature there.

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