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February 4th, 2007, 05:40 PM
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Corporal
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Join Date: Apr 2004
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Re: The Middle Way - Faerun EA [Recruiting]
Woot faerun map!!
I will take Neifleheim.
I vote against the cb mod, it is basically unfinished and buggy.
Oh yeah, and a big vote for graphs OFF
But I feel the host gets to make all these decisions.
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February 4th, 2007, 05:43 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
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Re: The Middle Way - Faerun EA [Recruiting]
you are of course free to your opinion, but after having played 10-15 or so games with cb I must say blesses are less efficient non the less, among other things this was done by improving the scales (and specifically the weaker scales like the growth and luck scale).
I personally feel that vanilla EA has severe balance issues, the heims being to strong etc..This the cb mode atleast atempts to adress.
The reason why I belive the cb is disliked by many is that the old power strats/builds people did may not be as good anymore, and this forces player to try new things. I agree the cb takes some time to grow used to, but in the end I do belive most of the changes are in the correct direction.
There are many games running in vanilla mode, I for one would enjoy a game under these settings.
edit: the link you are giving is to the old cb mod i belive, should be a 1.0 out there.
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February 4th, 2007, 05:45 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
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Re: The Middle Way - Faerun EA [Recruiting]
bump Frank's post
Unlike Frank, i usually try to be diplomatic when commenting on someone else's hard work, but since he didn't bother I'll just second his points. It really is a bunch of radical and random changes, and his example is perfect- I design pretenders by trying to see if there's anything that fits the position i'm going for better than the obviously superior Master Lich for every nation , yet this mod improves the ML? You gotta be kidding. CB is rife with this sort of thing.
DomII CB mod was a very carefully thought out series of small changes designed to rebalance the game based on the input of many experienced players long after the game had been released. This one swiped the name, but is a bunch of radical knee jerk alterations based on first impressions of a new game without discernable rhyme or reason.
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February 4th, 2007, 06:15 PM
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Second Lieutenant
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Join Date: Jul 2004
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Re: The Middle Way - Faerun EA [Recruiting]
Quote:
FrankTrollman said:
Opening up the CB file is a window into perplexing comedy.
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Wow. That's a pretty compelling argument, Frank. I get what you're saying about selective use, but I can't say I understand the game well enough to say for myself whether CB is in fact fatally flawed, or not. At the least you've pushed my opinion far enough to categorize it as "experimental", and as such I'd vote against it for the purposes of this game.
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February 4th, 2007, 07:28 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: The Middle Way - Faerun EA [Recruiting]
Quote:
FrankTrollman said:
Opening up the CB file is a window into perplexing comedy.
Specific problems are too numerous to even mention because there are too many for me to even count off on my fingers, after which I lose track.
From a conceptual standpoint, the CB series seems to come from a standpoint of simply looking at all the things that are most often used in his experience and then nerf them all. And then take all the things that are rarely used and give them boosts. Unfortunately, this is completely retarded and unsalvageable way to go about anything because there's the whole notion of "selective utility" which the designer of CB seems to just plain not understand at all.
See, if a unit or spell is selectively useful, that means that it is highly useful in some circumstances, and won't be used in others. And the game is full of that stuff. That's part of the strategy. If I'm not fighting a glamour army, I don't pack Chariot Archers, and so on. But if you simply look at all that stuff that is rarely used and make it good enough that you'd use it all the time then you have something which owns things in its niche, and is totally useful all the time anyway. That's actually broken.
But then on top of that, in addition to just going about giving bonuses and nerfs to units that really don't need it on grounds that make no sense (your normal mainline units get nerfed and your specialty problem-solver units get bonuses so that it just inverts your production schedule for no reason), the actual changes don't make any sense at all.
In an attempt to somehow make blessing less important they gave giant boosts to the Oracle, Blood Fountain, and Master Lich. Do I have to draw you a diagram? Those gods already start with 3 in a path and a high dominion. For a Double or Triple Bless Startegy that's all that matters - the god is going to be imprisoned anyway.
I mean, the Master Lich starts with a 3 Death, a Dominion of 3, and a Pathcost of 20! But for some reason the Conceptual Balance geniuses decided that he'd be better off costing forty less points. What the hell? Seriously, what the hell is that? With the points you save on Dominion, he's actually a cheaper triple bless platform than an Archmage. And this was supposed to decrease the preponderance of bless strategies?
It is not a project that has accomplished anything, it's a phenominal waste of time. It's not just that they have repeated boner moves like the Oracle and the Divine Serpent, it's that the very methodology of the mod creation is actually incapable of delivering a decent or balanced product.
-Frank
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Nice. Perhaps next time you should consider playing with it before commenting on it being a phenomenal "waste of time". Especially considering your completely ignorant remark on the usefulness of those chassis as bless. If you paid any attention to cb mod at all, perhaps you'd like to find the points for these triple blesses you are speaking of. Not to mention Fountain of Blood and master Lich are awful bless chassis. As for anyone talking about master lich being a good rainbow, I'll duel anyone in a best of three series, you pick master lich. Lastly, your manner leaves room for desiring. As for your chariot archers stopping dual blessed HelHerdlings with Sulphur Haze, you were playing noobs. Bye.
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February 4th, 2007, 07:32 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: The Middle Way - Faerun EA [Recruiting]
Frank,
I have read your drivel one too many times on this board. You are *always* on the wrong side of arguments wrt. balance. You simply do not know what you are talking about and you really should keep your mouth shut when the subject comes up.
Seriously, the master lich is a bless chassis? Really? For what? The feared D9 bless? Nerfing things that are most commonly used is "retarded" LOL! Do you even THINK before you post ( answer: no )? Why do you think that some units are commonly used? Is it people looking for flavour in MP games? Seriously why don't you do us all a favor and shoot yourself in you god forsaken face?
QM has done a great job with the CB mod for Dom3. Dom3 needed it badly. Heck I don't know if he went far enough, but he is trying to take small steps on some on the more broken units.
Hey, maybe I am being harsh but when Frank does something *anything* as good as QM then he can talk smack. Seriously, anything.
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February 4th, 2007, 07:49 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: The Middle Way - Faerun EA [Recruiting]
Quote:
FrankTrollman said:
From a conceptual standpoint, the CB series seems to come from a standpoint of simply looking at all the things that are most often used in his experience and then nerf them all. And then take all the things that are rarely used and give them boosts. Unfortunately, this is completely retarded and unsalvageable way to go about anything because there's the whole notion of "selective utility" which the designer of CB seems to just plain not understand at all.
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Do you even know who made CB? It was Quantum Mechani - probably one of the most experienced dominion players there is. If his experience says to nerf one thing and boost another he is likely right. I will not argue particular fine points of the CB mod or say that it has reached the refined state of dom2 CB... but I think you are foolish to disregard it in the way that you have.
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February 4th, 2007, 04:46 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: The Middle Way - Faerun EA [Recruiting]
I'm in. I agree with using both mods. (If Tien Chi has the upper hand that shows the CB will need to be adjusted. But Tien CHi will likely not have the advantage by much. I am willing to take the experiment.) If we use Vps, my vote is to have one VP per capital only.I like the idea of no score graphs as well.
I would like to play as arco.
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