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  #1  
Old February 12th, 2007, 09:32 PM

TNZ TNZ is offline
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Default TNZ Shield Effects Mod Version 1.00

Screenshots of new shield hit effects. I like the third one best.
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  #2  
Old February 12th, 2007, 10:48 PM
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Default Re: Shield Hit Effects Test.

The first one with the square. Can you make the squares larger?
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Old February 12th, 2007, 10:51 PM
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Default Re: Shield Hit Effects Test.

Unfortunately, the shield effects are locked to the target model size.
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Old February 13th, 2007, 12:13 PM

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Default Re: Shield Hit Effects Test.

I like the 1st and 3rd, but if forced to choose I will go with the 3rd.
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Old February 13th, 2007, 12:34 PM
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Default Re: Shield Hit Effects Test.

I agree that the first and third are the ones to go with. However, I have to pick the first hands down. Not to say the second one isn't good! It's just not gripping; you know what I am saying?
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Old February 13th, 2007, 02:36 PM

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Default Re: Shield Hit Effects Test.

I'd say round off the edges on the first one and make it fade outwards.
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Old February 13th, 2007, 03:24 PM
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Default Re: Shield Hit Effects Test.

Or better yet make it faceted; like the faces of a gem and fade as you move outward.
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Old February 13th, 2007, 05:48 PM

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Default Re: Shield Hit Effects Test.

Of those 3, I'd choose the second one, by far. It appears more "natural" than the spiky third one or the way too square first one.
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Old February 13th, 2007, 09:05 PM
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Default Re: Shield Hit Effects Test.

Third: Ugh.
Second: Realistic, but needs a better glow fade.
First: Looks neat and futuristic.

Going with first until two has a better glow effect.
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Old February 13th, 2007, 10:37 PM
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Default Re: Shield Hit Effects Test.

I agree with Renegade 13 that the second one looks the best. The first one is too square and it looks like there's a square object attached to the end of the beam, in my opinion it doesn't really look like shields. The third one is good for electrical attacks like lightning rays and electric discharges but seems too fuzzy for other attacks.
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