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September 5th, 2008, 03:06 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Insectoids
Well Llama, Trumanator and Honey.. I know they can go into space lol.. I was sort of asking Amos if I could use this mod (to start with ... everything in it  and most of all the sprites) to base a nation on (base on actually means I'll use it as it is except I'll need to think of something for space.
So Amos.. I know you are too busy to create a nation yourself.. so can I steal this one?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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September 5th, 2008, 05:24 PM
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Re: Insectoids
Sure. Go ahead.
Quote:
I'll use it as it is except I'll need to think of something for space.
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You can make it so that the Females will change into Queens only on planets (base building).
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September 5th, 2008, 06:24 PM
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Lieutenant General
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Re: Insectoids
yeah I could use only the plainshape with a shapeshift command.. but I'm thinking it's kinda strange if all them insects could just cross space...
I'm thinking a sort of inactive cocoon form for space travel (launched by god knows what sort of powers) but that would make very very vulnerable armies. So I think they will have one sort of specially evolved spaceflier to defend the cocoons. Still very vulnerable so I think the cocoons will have high prot and also a high shield value (bioshield or something). Also there will probably need to be some (a lot really, but one good ranged unit at least) sort of ranged attack else they will not be competative unless I give the melee a lot of AP to cross the field fast.. but in big battles that will probably not be enough.. so I think one good ranged unit and high AP.
Also there will need to be some more AP (or AN) attacks since damage output and armor are quite a bit higher in dom 3K. Though it would even be nicer not to have that but just have relatively weak insects swarm the opposition.. your mods are usually a bit overpowered (so I've heard) so maybe the difference isn't that bit to start with.
A tank-bug (starshiptroopers) might be needed too (but a resize of your sprites could provide that.
It will probably be very hard to balance but whatever it's different ..
Does that sound acceptable to you? Or do you (as creator of the race) think other choices should be made?
(I'm currently working on a orc race that works very similar to start with but in the end will probably be useable next to this. But since this is already nearly useable for the space mod I think I'll work on this first if we can agree on how the race should be.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 5th, 2008, 07:02 PM
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Captain
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Re: Insectoids
You seem pretty creative so I'll leave the mod to your consideration  .
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September 5th, 2008, 07:02 PM
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General
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Re: Insectoids
As an alternative to a bio-shield, you could couple high prot with a decent amount of health and fast regeneration or luck. But cause them to gain fatigue as the fight goes on. It would be like when they're in the cocoon form they massively speed up their metabolism to keep the cocoon intact while people are trying to destroy it. But eventually they start running out of energy and it becomes easier to destroy them (by scoring critical hits and getting throught their protection faster).
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September 5th, 2008, 07:05 PM
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Lieutenant General
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Re: Insectoids
PS you advice pplz to play with death 1 for thematic reasons.. wouldn't it be better to give all queens #leper 0? I'm thinking that should kill pop (manual doesn't say how much, but should be enough) and 0% chance of afflictions on troops.
in addition to that you could use #incunrest at some value..
seems thematic and less of an option than death 1
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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September 5th, 2008, 08:27 PM
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Captain
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Re: Insectoids
#leper 0 or 1 doesnt do anything. #leper 2 kills too much for my tastes.
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September 8th, 2008, 05:58 AM
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BANNED USER
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Re: Insectoids
It could be explained as: There's no pop because they have all been processed into the hives/nests, rather than killed. Some are kept for breeding/hosting processes, some are simply eaten, some are used as part of the nest itself. Think Aliens I guess. The population on the planet weren't a real population any more, but weren't technically dead yet.
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September 8th, 2008, 10:10 AM
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General
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Re: Insectoids
They breed people like cattle-or more like ants farming aphids, in this case.
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September 8th, 2008, 11:27 AM
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Captain
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Re: Insectoids
Those are good ideas if I ever do MA Insectoids. I like the way it works now. Wouldnt want to break something that works.
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